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72 lines
1.3 KiB
C++
72 lines
1.3 KiB
C++
#pragma once
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#include "Utilities/SleepQueue.h"
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#include <mutex>
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#include <condition_variable>
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namespace vm { using namespace ps3; }
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// attr_protocol (waiting scheduling policy)
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enum
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{
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// First In, First Out
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SYS_SYNC_FIFO = 1,
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// Priority Order
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SYS_SYNC_PRIORITY = 2,
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// Basic Priority Inheritance Protocol (probably not implemented)
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SYS_SYNC_PRIORITY_INHERIT = 3,
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// Not selected while unlocking
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SYS_SYNC_RETRY = 4,
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//
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SYS_SYNC_ATTR_PROTOCOL_MASK = 0xF,
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};
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// attr_recursive (recursive locks policy)
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enum
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{
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// Recursive locks are allowed
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SYS_SYNC_RECURSIVE = 0x10,
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// Recursive locks are NOT allowed
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SYS_SYNC_NOT_RECURSIVE = 0x20,
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//
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SYS_SYNC_ATTR_RECURSIVE_MASK = 0xF0, //???
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};
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// attr_pshared
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enum
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{
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SYS_SYNC_NOT_PROCESS_SHARED = 0x200,
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};
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// attr_adaptive
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enum
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{
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SYS_SYNC_ADAPTIVE = 0x1000,
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SYS_SYNC_NOT_ADAPTIVE = 0x2000,
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};
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extern std::condition_variable& get_current_thread_cv();
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// Simple class for global mutex to pass unique_lock and check it
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struct lv2_lock_t
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{
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using type = std::unique_lock<std::mutex>;
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type& ref;
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lv2_lock_t(type& lv2_lock)
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: ref(lv2_lock)
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{
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verify(HERE), ref.owns_lock(), ref.mutex() == &mutex;
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}
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operator type&() const
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{
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return ref;
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}
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static type::mutex_type mutex;
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};
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#define LV2_LOCK lv2_lock_t::type lv2_lock(lv2_lock_t::mutex)
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