rpcsx/rpcs3/Emu/Cell/lv2/sys_lwcond.h
Nekotekina f8719c1230 PPUThread refactoring
`CallbackManager` removed, added _gcm_intr_thread for cellGcmSys
`PPUThread` renamed to `ppu_thread`, inheritance allowed
Added lightweight command queue for `ppu_thread`
Implemented call stack dump for PPU
`get_current_thread_mutex` removed
`thread_ctrl::spawn`: minor initialization fix
`thread_ctrl::wait_for` added
`named_thread`: some methods added
`cpu_thread::run` added
Some bugs fixes, including SPU channels
2016-07-30 16:35:02 +03:00

43 lines
925 B
C++

#pragma once
#include "Utilities/SleepQueue.h"
namespace vm { using namespace ps3; }
struct sys_lwmutex_t;
struct sys_lwcond_attribute_t
{
char name[8];
};
struct sys_lwcond_t
{
vm::bptr<sys_lwmutex_t> lwmutex;
be_t<u32> lwcond_queue; // lwcond pseudo-id
};
struct lv2_lwcond_t
{
const u64 name;
sleep_queue<cpu_thread> sq;
lv2_lwcond_t(u64 name)
: name(name)
{
}
void notify(lv2_lock_t, cpu_thread* thread, const std::shared_ptr<lv2_lwmutex_t>& mutex, bool mode2);
};
// Aux
class ppu_thread;
// SysCalls
s32 _sys_lwcond_create(vm::ptr<u32> lwcond_id, u32 lwmutex_id, vm::ptr<sys_lwcond_t> control, u64 name, u32 arg5);
s32 _sys_lwcond_destroy(u32 lwcond_id);
s32 _sys_lwcond_signal(u32 lwcond_id, u32 lwmutex_id, u32 ppu_thread_id, u32 mode);
s32 _sys_lwcond_signal_all(u32 lwcond_id, u32 lwmutex_id, u32 mode);
s32 _sys_lwcond_queue_wait(ppu_thread& ppu, u32 lwcond_id, u32 lwmutex_id, u64 timeout);