rpcsx/rpcs3/Emu/CPU/CPUThread.h
2016-08-15 03:13:31 +03:00

66 lines
1.5 KiB
C++

#pragma once
#include "../Utilities/Thread.h"
#include "../Utilities/bit_set.h"
// Thread state flags
enum class cpu_flag : u32
{
stop, // Thread not running (HLE, initial state)
exit, // Irreversible exit
suspend, // Thread paused
ret, // Callback return requested
signal, // Thread received a signal (HLE)
dbg_global_pause, // Emulation paused
dbg_global_stop, // Emulation stopped
dbg_pause, // Thread paused
dbg_step, // Thread forced to pause after one step (one instruction, etc)
__bitset_enum_max
};
// Flag set for pause state
constexpr bs_t<cpu_flag> cpu_state_pause = cpu_flag::suspend + cpu_flag::dbg_global_pause + cpu_flag::dbg_pause;
class cpu_thread : public named_thread
{
void on_task() override final;
public:
virtual void on_stop() override;
virtual ~cpu_thread() override;
const id_value<> id{};
cpu_thread();
// Public thread state
atomic_t<bs_t<cpu_flag>> state{+cpu_flag::stop};
// Object associated with sleep state, possibly synchronization primitive (mutex, semaphore, etc.)
atomic_t<void*> owner{};
// Process thread state, return true if the checker must return
bool check_state();
// Run thread
void run();
// Set cpu_flag::signal
void set_signal();
// Print CPU state
virtual std::string dump() const;
// Thread entry point function
virtual void cpu_task() = 0;
};
inline cpu_thread* get_current_cpu_thread() noexcept
{
extern thread_local cpu_thread* g_tls_current_cpu_thread;
return g_tls_current_cpu_thread;
}