rpcsx/rpcs3/Emu/Audio/FAudio/FAudioBackend.h
2021-04-11 14:01:51 +03:00

48 lines
1 KiB
C++

#pragma once
#ifndef HAVE_FAUDIO
#error "FAudio support disabled but still being built."
#endif
#include "Emu/Audio/AudioBackend.h"
#include "3rdparty/FAudio/include/FAudio.h"
class FAudioBackend : public AudioBackend
{
private:
FAudio* m_instance{};
FAudioMasteringVoice* m_master_voice{};
FAudioSourceVoice* m_source_voice{};
public:
FAudioBackend();
~FAudioBackend() override;
FAudioBackend(const FAudioBackend&) = delete;
FAudioBackend& operator=(const FAudioBackend&) = delete;
const char* GetName() const override
{
return "FAudio";
}
static const u32 capabilities = PLAY_PAUSE_FLUSH | IS_PLAYING | GET_NUM_ENQUEUED_SAMPLES | SET_FREQUENCY_RATIO;
u32 GetCapabilities() const override
{
return capabilities;
}
void Open(u32 /* num_buffers */) override;
void Close() override;
void Play() override;
void Pause() override;
bool IsPlaying() override;
bool AddData(const void* src, u32 num_samples) override;
void Flush() override;
u64 GetNumEnqueuedSamples() override;
f32 SetFrequencyRatio(f32 new_ratio) override;
};