rpcsx/rpcs3/Emu/RSX/GL/GLProgramBuffer.h
kd-11 867e9210d7 gl/vk: Enable vertex texture fetch (#2127)
* gl: Enable vertex textures

* rsx: use textureLod instead of generic texture sample

* rsx: handle uploading of W32_X32_Y32_Z32

* gl: Re-enable proper shader logging

remove old logging method that overwrites single file

* gl: Declare texture_coord_scale for vertex samplers

* gl: texture remap fixes; enable remap for vertex textures

* gl: offset texture indices to base layer 16

* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout

* vk: Enable vertex textures

* rsx: define special calls for vertex texture fetch

* gl: improved vertex texture fetch setup

* vk: Fix texture formats and component mapping

* vk: Implement vertex texture fetch functions properly

* vk/gl: proper fix for primitive restart index

revert inadvertent decompiler update

* gl: Disable filtering for vertex textures
2016-09-20 22:23:56 +08:00

55 lines
1.7 KiB
C++

#pragma once
#include "GLVertexProgram.h"
#include "GLFragmentProgram.h"
#include "../Common/ProgramStateCache.h"
struct GLTraits
{
using vertex_program_type = GLVertexProgram;
using fragment_program_type = GLFragmentProgram;
using pipeline_storage_type = gl::glsl::program;
using pipeline_properties = void*;
static
void recompile_fragment_program(const RSXFragmentProgram &RSXFP, fragment_program_type& fragmentProgramData, size_t ID)
{
fragmentProgramData.Decompile(RSXFP);
fragmentProgramData.Compile();
}
static
void recompile_vertex_program(const RSXVertexProgram &RSXVP, vertex_program_type& vertexProgramData, size_t ID)
{
vertexProgramData.Decompile(RSXVP);
vertexProgramData.Compile();
}
static
pipeline_storage_type build_pipeline(const vertex_program_type &vertexProgramData, const fragment_program_type &fragmentProgramData, const pipeline_properties &pipelineProperties)
{
pipeline_storage_type result;
__glcheck result.create()
.attach(gl::glsl::shader_view(vertexProgramData.id))
.attach(gl::glsl::shader_view(fragmentProgramData.id))
.bind_fragment_data_location("ocol0", 0)
.bind_fragment_data_location("ocol1", 1)
.bind_fragment_data_location("ocol2", 2)
.bind_fragment_data_location("ocol3", 3)
.make();
__glcheck result.use();
LOG_NOTICE(RSX, "*** prog id = %d", result.id());
LOG_NOTICE(RSX, "*** vp id = %d", vertexProgramData.id);
LOG_NOTICE(RSX, "*** fp id = %d", fragmentProgramData.id);
LOG_NOTICE(RSX, "*** vp shader = \n%s", vertexProgramData.shader.c_str());
LOG_NOTICE(RSX, "*** fp shader = \n%s", fragmentProgramData.shader.c_str());
return result;
}
};
class GLProgramBuffer : public program_state_cache<GLTraits>
{
};