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* Moved RSXTexture from RSXThread.h to RSXTexture.h * Renamed RSXTexture::Getmipmap to RSXTexture::GetMipmap * Used more GCM texture format constants in GLGSRender.h * PKG Loader: Added an "Overwrite?" dialog in case the folder dest+titleID (i.e. "/dev_hdd0/game/"+titleID) already exists. Note that in that case, the game won't be installed regardless of the option you choose on the dialog. |
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| .. | ||
| ELF.cpp | ||
| ELF.h | ||
| ELF32.cpp | ||
| ELF32.h | ||
| ELF64.cpp | ||
| ELF64.h | ||
| Loader.cpp | ||
| Loader.h | ||
| PKG.cpp | ||
| PKG.h | ||
| PSF.cpp | ||
| PSF.h | ||
| SELF.cpp | ||
| SELF.h | ||
| TRP.cpp | ||
| TRP.h | ||