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11 lines
168 B
C
11 lines
168 B
C
#pragma once
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// Floating-point rounding mode (for both PPU and SPU)
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enum FPSCR_RN
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{
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FPSCR_RN_NEAR = 0,
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FPSCR_RN_ZERO = 1,
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FPSCR_RN_PINF = 2,
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FPSCR_RN_MINF = 3,
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};
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