rpcsx/rpcs3/Emu/RSX/GL
kd-11 0a2992839b rsx/gl/vk: Simulate z clipping with selective depth clamp
- The scale offset matrix is fine but on real hardware the z results seem to be independent of near/far clipping distances
-- If depth falls within near/far, clamp depth value to [0,1]
2018-01-19 12:03:57 +03:00
..
GLCommonDecompiler.cpp rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl 2017-11-08 13:15:34 +03:00
GLCommonDecompiler.h rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl 2017-11-08 13:15:34 +03:00
GLFragmentProgram.cpp rsx/fp: Fix alphakill 2017-12-22 20:08:14 +03:00
GLFragmentProgram.h rsx/fp: Explicitly insert global functions. 2017-12-04 18:22:18 +03:00
GLGSRender.cpp rsx/gl/vk: Simulate z clipping with selective depth clamp 2018-01-19 12:03:57 +03:00
GLGSRender.h rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011) 2018-01-17 19:14:00 +03:00
GLHelpers.cpp rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011) 2018-01-17 19:14:00 +03:00
GLHelpers.h rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011) 2018-01-17 19:14:00 +03:00
GLOverlays.h rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011) 2018-01-17 19:14:00 +03:00
GLProcTable.h rsx: Add support for batched multidraw 2017-09-21 16:17:06 +03:00
GLProgramBuffer.h rsx: Program cache fixes 2017-12-04 18:22:18 +03:00
GLRenderTargets.cpp rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011) 2018-01-17 19:14:00 +03:00
GLRenderTargets.h rsx: Major fixes 2017-12-01 21:00:50 +03:00
GLTextOut.h rsx: Code cleanup. Fixes several dozen warnings 2017-06-22 23:36:15 +03:00
GLTexture.cpp c++ is hard 2017-12-22 20:08:14 +03:00
GLTexture.h c++ is hard 2017-12-22 20:08:14 +03:00
GLTextureCache.h rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011) 2018-01-17 19:14:00 +03:00
GLVertexBuffers.cpp rsx: Robustness fixes 2018-01-02 21:17:56 +03:00
GLVertexProgram.cpp rsx/gl/vk: Simulate z clipping with selective depth clamp 2018-01-19 12:03:57 +03:00
GLVertexProgram.h gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
OpenGL.cpp gl: Fix vsync; always use adaptive vsync instead of double-buffered 2017-08-16 23:58:30 +03:00
OpenGL.h gl: Fix vsync; always use adaptive vsync instead of double-buffered 2017-08-16 23:58:30 +03:00