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Common
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OpenGL renderer: use correct MVP matrix. Cleanup
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2016-06-21 19:56:05 +03:00 |
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D3D12
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DX12: set the heap size based on available vram (#1786)
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2016-06-19 11:01:11 +08:00 |
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GL
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Implemented alpha kill and fog
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2016-06-27 01:52:08 +03:00 |
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Null
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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VK
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vk: push back border color to sampler (#1832)
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2016-06-26 21:25:25 +08:00 |
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CgBinaryFragmentProgram.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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CgBinaryProgram.h
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The rest
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2016-05-23 16:22:25 +03:00 |
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CgBinaryVertexProgram.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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GCM.cpp
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Partial commit: RSX
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2016-04-15 19:22:36 +03:00 |
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GCM.h
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Implemented alpha kill and fog
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2016-06-27 01:52:08 +03:00 |
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GSRender.cpp
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Header optimizations (#1684)
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2016-04-27 01:27:24 +03:00 |
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GSRender.h
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Header optimizations (#1684)
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2016-04-27 01:27:24 +03:00 |
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rsx_cache.cpp
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Shaders decompiler: support non 2D textures
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2016-06-26 21:32:48 +03:00 |
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rsx_cache.h
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Added rsx_program_decompiler to the CMakeLists
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2016-06-21 19:56:04 +03:00 |
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rsx_methods.cpp
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RSX: Added legacy non-array vertex attributes support (if count of elements > 1)
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2016-06-26 21:32:50 +03:00 |
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rsx_methods.h
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Added missed files
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2016-01-06 13:30:24 +02:00 |
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rsx_utils.cpp
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OpenGL renderer: use correct MVP matrix. Cleanup
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2016-06-21 19:56:05 +03:00 |
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rsx_utils.h
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OpenGL renderer: use correct MVP matrix. Cleanup
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2016-06-21 19:56:05 +03:00 |
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RSXFragmentProgram.h
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VP: add few opcodes comment for vec/sca (#1750)
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2016-06-10 01:03:43 +03:00 |
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RSXTexture.cpp
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OpenGL renderer: improved vertex attributes setup
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2016-06-22 22:46:47 +03:00 |
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RSXTexture.h
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rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly.
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2016-03-30 22:19:29 +02:00 |
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RSXThread.cpp
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Implemented alpha kill and fog
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2016-06-27 01:52:08 +03:00 |
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RSXThread.h
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RSX: Added legacy non-array vertex attributes support (if count of elements > 1)
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2016-06-26 21:32:50 +03:00 |
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RSXVertexProgram.h
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VP: add few opcodes comment for vec/sca (#1750)
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2016-06-10 01:03:43 +03:00 |