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-Now, all the games using rendering text using cellFontRenderCharGlyphImage and all the related functions should work, or at least don't crash. -There are still issues with the character position on surface, and in some cases, it renders the text with a different font than the one the game specified. A lot of cellFont stuff is still missing or may be not properly implemented. -For games using system-embedded fontsets you have to find a *legal* way to copy the .TTF files from your PS3 into dev_flash/data/font. |
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|---|---|---|
| .. | ||
| Emu | ||
| Gui | ||
| Loader | ||
| rpcs3qt | ||
| AppConnector.cpp | ||
| AppConnector.h | ||
| CMakeLists.txt | ||
| git-version.h | ||
| Ini.cpp | ||
| Ini.h | ||
| rpcs3.cpp | ||
| rpcs3.h | ||
| rpcs3.rc | ||
| rpcs3.vcxproj | ||
| rpcs3.vcxproj.filters | ||
| rpcs3.vcxproj.user | ||
| stdafx.cpp | ||
| stdafx.h | ||