rpcsx/rpcs3/Emu/RSX/VK
kd-11 1808a4373b rsx: Improvements to the video out passes
- Use shared VS for vulkan as well as GL
- Simplify binding model and give control back to the cpp side
2024-02-02 10:07:23 +01:00
..
upscalers Remove whitespace 2023-02-15 08:58:02 +01:00
vkutils Mac: Update MoltenVk to 1.2.7 2024-01-16 22:52:57 +01:00
VKAsyncScheduler.cpp vk: Update async compute (fast) to use the new sync API 2023-06-22 14:59:58 +03:00
VKAsyncScheduler.h vk: Update async compute (fast) to use the new sync API 2023-06-22 14:59:58 +03:00
VKCommandStream.cpp rsx/vk: Redesign how conditional rendering hints work 2022-05-20 16:29:27 +03:00
VKCommandStream.h vk: Offload garbage collection to offloader thread 2021-02-10 11:37:14 +03:00
VKCommonDecompiler.cpp llvm: fix submodule path 2023-04-07 18:25:59 +02:00
VKCommonDecompiler.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
VKCompute.cpp vk: Refactor descriptor handling 2023-05-30 16:50:08 +03:00
VKCompute.h rsx/vk: Support mismatched pitch (padded) and fix the overscan problem 2023-09-27 14:52:59 +03:00
VKDMA.cpp fix some warnings 2023-12-30 19:07:35 +01:00
VKDMA.h vk: Fix slow bo upload + copy when using RADV 2021-05-27 22:49:13 +03:00
VKDraw.cpp rsx: Fixup calculate_required_range 2023-08-22 14:26:14 +03:00
VKFormats.cpp vk: Integrate custom border colors when supported 2023-05-23 14:37:13 +03:00
VKFormats.h vk: Avoid loading the whole dynamic state properties if only the shader changed 2023-01-11 16:48:53 +03:00
VKFragmentProgram.cpp rsx: Always enable ROP output rounding if shader precision is higher than low 2023-11-21 13:49:16 +03:00
VKFragmentProgram.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
VKFramebuffer.cpp vk: Enable use of input attachments 2021-06-01 12:54:10 +03:00
VKFramebuffer.h vk: Enable use of input attachments 2021-06-01 12:54:10 +03:00
VKGSRender.cpp rsx: Allow native UI render even when we have pending draw calls if FIFO queue is empty. 2024-01-30 16:36:58 +03:00
VKGSRender.h rsx: De-spaghettify nv3089::image_in 2023-12-26 18:30:00 +03:00
VKGSRenderTypes.hpp vk: Implement display output format correction 2024-01-04 13:03:32 +03:00
VKHelpers.cpp vk: Do not hard-sync on first sign of fragmentation 2023-06-14 01:12:11 +03:00
VKHelpers.h rsx: Detiler improvements 2023-10-12 15:25:47 +03:00
VKMemAlloc.cpp Add -Werror=implicit-fallthrough to cmake build 2024-01-07 17:29:43 +01:00
VKOverlays.cpp rsx: Improvements to the video out passes 2024-02-02 10:07:23 +01:00
VKOverlays.h vk: Allow indexed lookup for sampler and IA binding points in overlay passes 2024-02-02 10:07:23 +01:00
VKPipelineCompiler.cpp Linux: use futex_waitv syscall for atomic waiting 2023-08-02 21:46:06 +03:00
VKPipelineCompiler.h rsx: Check all attachments when generating pipeline hash key 2021-08-07 19:38:39 +03:00
VKPresent.cpp vk/gl: add more anaglyph 3D modes 2024-02-02 10:07:23 +01:00
VKProgramBuffer.h rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
VKProgramPipeline.cpp Optimize basic descriptor batching 2021-09-28 17:43:15 +03:00
VKProgramPipeline.h vk: Implement basic descriptor updates batching 2021-09-28 17:43:15 +03:00
VKQueryPool.cpp vk: Latch query copy requests to reduce number of vulkan commands used 2023-06-16 15:29:36 +03:00
VKQueryPool.h vk: Latch query copy requests to reduce number of vulkan commands used 2023-06-16 15:29:36 +03:00
VKRenderPass.cpp vk: Do not use raw GPU command buffer handles for any wrapped API calls 2023-05-18 18:10:46 +03:00
VKRenderPass.h vk: Do not use raw GPU command buffer handles for any wrapped API calls 2023-05-18 18:10:46 +03:00
VKRenderTargets.cpp rsx: Pick tiler/detiler according to actual block size 2023-12-30 12:35:23 +01:00
VKRenderTargets.h rsx: Properly propagate surface properties on surface reuse. 2024-01-19 12:34:31 +03:00
VKResolveHelper.cpp vk: Refactor descriptor handling 2023-05-30 16:50:08 +03:00
VKResolveHelper.h vk: Do not use raw GPU command buffer handles for any wrapped API calls 2023-05-18 18:10:46 +03:00
VKResourceManager.cpp vk: Refactor descriptor handling 2023-05-30 16:50:08 +03:00
VKResourceManager.h vk: Restructure gpu labels and add them as an event backend 2023-06-30 18:38:14 +03:00
VKShaderInterpreter.cpp vk: Fix descriptor-related crashes 2023-05-30 16:50:08 +03:00
VKShaderInterpreter.h vk: Unify descriptor allocation 2023-05-30 16:50:08 +03:00
VKTexture.cpp vk: Force GPU texture processing if the input is already GPU-resident (Tiled RCB read) 2024-01-05 16:29:53 +03:00
VKTextureCache.cpp vk: Implement display output format correction 2024-01-04 13:03:32 +03:00
VKTextureCache.h vk: Implement display output format correction 2024-01-04 13:03:32 +03:00
VKVertexBuffers.cpp rsx: Drop format information from the vertex cache and use a simpler model that is much faster 2023-06-10 01:36:10 +03:00
VKVertexProgram.cpp rsx: Force position invariance on GPUs where it matters 2022-10-24 00:49:44 +03:00
VKVertexProgram.h rsx: Relocatable transform constants 2022-03-26 16:10:18 +03:00
VulkanAPI.h vk: Drop deprecated (239) and removed (240) header 2023-01-28 01:26:12 +01:00