rpcsx/rpcs3/Emu/RSX/GL
kd-11 1808a4373b rsx: Improvements to the video out passes
- Use shared VS for vulkan as well as GL
- Simplify binding model and give control back to the cpp side
2024-02-02 10:07:23 +01:00
..
glutils gl: Vectorize GL_TEMP_IMAGE_SLOT expression 2024-02-02 10:07:23 +01:00
GLCommonDecompiler.cpp Remove HERE macro 2020-12-10 12:30:22 +03:00
GLCommonDecompiler.h gl/vk: Add constexpr to varying_registers and sync functions between the two backends 2019-06-12 10:59:31 +01:00
GLCompute.cpp rsx: Fix some more warnings 2022-09-22 23:46:48 +03:00
GLCompute.h gl: Fix D24X8 accelerated encode/decode 2022-09-22 23:46:48 +03:00
GLDraw.cpp rsx: Forcefully disable writes to channels disabled on host 2024-01-21 12:30:37 +03:00
GLFragmentProgram.cpp rsx: Always enable ROP output rounding if shader precision is higher than low 2023-11-21 13:49:16 +03:00
GLFragmentProgram.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLGSRender.cpp rsx: Allow native UI render even when we have pending draw calls if FIFO queue is empty. 2024-01-30 16:36:58 +03:00
GLGSRender.h gl: Implement display output format correction 2024-01-04 13:03:32 +03:00
GLHelpers.cpp gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLHelpers.h Decrease some include madness 2023-04-26 21:37:44 +02:00
GLOverlays.cpp rsx: Improvements to the video out passes 2024-02-02 10:07:23 +01:00
GLOverlays.h Decrease some include madness 2023-04-26 21:37:44 +02:00
GLPipelineCompiler.cpp Linux: use futex_waitv syscall for atomic waiting 2023-08-02 21:46:06 +03:00
GLPipelineCompiler.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLPresent.cpp vk/gl: add more anaglyph 3D modes 2024-02-02 10:07:23 +01:00
GLProcTable.h gl: Add support for capture debug markers 2022-11-22 12:15:18 +03:00
GLProgramBuffer.h rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
GLRenderTargets.cpp rsx: Remove framebuffer_status_valid flag and move to state 2023-01-26 11:42:39 +03:00
GLRenderTargets.h rsx: Properly propagate surface properties on surface reuse. 2024-01-19 12:34:31 +03:00
GLShaderInterpreter.cpp Add -Werror=implicit-fallthrough to cmake build 2024-01-07 17:29:43 +01:00
GLShaderInterpreter.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLTexture.cpp Whitespace fix 2023-05-05 16:59:06 +03:00
GLTexture.h formatting 2023-04-19 14:21:15 +03:00
GLTextureCache.cpp rsx: Remove unused code (argb<->bgra modifier) and refactor a bit 2023-08-09 00:25:50 +03:00
GLTextureCache.h rsx: Fix RSX tiling when using optimized DMA views 2024-01-01 19:44:47 +03:00
GLVertexBuffers.cpp rsx: Drop format information from the vertex cache and use a simpler model that is much faster 2023-06-10 01:36:10 +03:00
GLVertexProgram.cpp Decrease some include madness 2023-04-26 21:37:44 +02:00
GLVertexProgram.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
OpenGL.cpp Make compile with msvc, clang and gcc on Windows 2023-07-11 21:40:30 +03:00
OpenGL.h rsx: Make X11 optional on Linux 2019-12-20 10:48:03 +00:00