rpcsx/rpcs3/Gui/MainFrame.h
luxsie 5531a615e6 Added Save Data Utility UI (stub).
May be connected to real data after those related save data list get implemented, with those data sent to UI decided.
Also removed some comments from Auto-Pause.
2014-08-15 19:44:16 +08:00

54 lines
1.4 KiB
C++

#pragma once
#include "Gui/Debugger.h"
#include "Gui/ConLogFrame.h"
#include "Gui/FrameBase.h"
#include <wx/aui/aui.h>
class GameViewer;
class MainFrame : public FrameBase
{
DebuggerPanel* m_debugger_frame;
GameViewer* m_game_viewer;
LogFrame * m_log_frame;
wxAuiManager m_aui_mgr;
bool m_sys_menu_opened;
public:
MainFrame();
~MainFrame();
void AddPane(wxWindow* wind, const wxString& caption, int flags);
void DoSettings(bool load);
private:
void OnQuit(wxCloseEvent& event);
void BootGame(wxCommandEvent& event);
void BootGameAndRun(wxCommandEvent& event);
void InstallPkg(wxCommandEvent& event);
void BootElf(wxCommandEvent& event);
void Pause(wxCommandEvent& event);
void Stop(wxCommandEvent& event);
void SendExit(wxCommandEvent& event);
void SendOpenCloseSysMenu(wxCommandEvent& event);
void Config(wxCommandEvent& event);
void ConfigPad(wxCommandEvent& event);
void ConfigVFS(wxCommandEvent& event);
void ConfigVHDD(wxCommandEvent& event);
void ConfigAutoPause(wxCommandEvent& event);
void ConfigSaveData(wxCommandEvent& event);
void OpenELFCompiler(wxCommandEvent& evt);
void OpenMemoryViewer(wxCommandEvent& evt);
void OpenRSXDebugger(wxCommandEvent& evt);
void OpenFnIdGenerator(wxCommandEvent& evt);
void AboutDialogHandler(wxCommandEvent& event);
void UpdateUI(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
private:
DECLARE_EVENT_TABLE()
};