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Primary: - Fix SET_SURFACE_CLEAR channel mask - it has been wrong for all these years! Layout is RGBA not ARGB/BGRA like other registers Other Fixes: - vk: Implement subchannel clears using overla pass - vk: Simplify and clean up state management - gl: Fix nullptr deref in case of failed subresource copy - vk/gl: Ignore float buffer clears as hardware seems to do |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||