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Common
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gl/vk: Enable vertex texture fetch (#2127)
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2016-09-20 22:23:56 +08:00 |
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D3D12
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rsx: vertex attribute size is 1 again for CMP, let backend handles this formats properties.
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2016-09-22 15:44:59 +02:00 |
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GL
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GL/Vulkan: Bug fixes and improvements; alphakill for vulkan (#2146)
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2016-09-21 21:41:29 +08:00 |
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Null
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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VK
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vk: Properly compute descriptor pool size (#2150)
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2016-09-22 16:06:57 +08:00 |
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CgBinaryFragmentProgram.cpp
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EXPECTS usage removed
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2016-08-15 16:29:38 +03:00 |
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CgBinaryProgram.h
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ENSURES usage removed
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2016-08-14 22:41:01 +03:00 |
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CgBinaryVertexProgram.cpp
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EXPECTS usage removed
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2016-08-15 16:29:38 +03:00 |
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GCM.h
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rsx: Move printing function in a separate header/cpp
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2016-09-22 15:44:59 +02:00 |
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gcm_enums.cpp
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rsx: Move printing function in a separate header/cpp
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2016-09-22 15:44:59 +02:00 |
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gcm_enums.h
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rsx: Move printing function in a separate header/cpp
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2016-09-22 15:44:59 +02:00 |
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gcm_printing.cpp
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rsx: Move printing function in a separate header/cpp
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2016-09-22 15:44:59 +02:00 |
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gcm_printing.h
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rsx: Move printing function in a separate header/cpp
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2016-09-22 15:44:59 +02:00 |
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GSRender.cpp
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Header optimizations (#1684)
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2016-04-27 01:27:24 +03:00 |
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GSRender.h
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Header optimizations (#1684)
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2016-04-27 01:27:24 +03:00 |
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rsx_cache.cpp
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RSX shaders cache: group programs by indexes
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2016-06-28 12:54:08 +03:00 |
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rsx_cache.h
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RSX shaders cache: group programs by indexes
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2016-06-28 12:54:08 +03:00 |
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rsx_decode.h
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rsx: Move printing function in a separate header/cpp
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2016-09-22 15:44:59 +02:00 |
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rsx_methods.cpp
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rsx: Set default attribute format to float.
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2016-09-22 15:44:59 +02:00 |
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rsx_methods.h
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RSX texture refactor (#2144)
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2016-09-19 09:25:49 +08:00 |
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rsx_trace.h
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rsx: implement serialization of rsx states.
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2016-07-30 18:39:26 +02:00 |
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rsx_utils.cpp
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Factorize rsx state
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2016-07-07 21:38:57 +02:00 |
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rsx_utils.h
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Silly macro removed-2
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2016-08-14 18:19:42 +03:00 |
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rsx_vertex_data.h
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rsx: Set default attribute format to float.
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2016-09-22 15:44:59 +02:00 |
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RSXFragmentProgram.h
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Fixed fog and alphakill implementation in glsl (based on DH's old commits) (#2137)
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2016-09-14 22:47:53 +08:00 |
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RSXTexture.cpp
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RSX texture refactor (#2144)
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2016-09-19 09:25:49 +08:00 |
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RSXTexture.h
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RSX texture refactor (#2144)
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2016-09-19 09:25:49 +08:00 |
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RSXThread.cpp
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rsx: Use variant based draw commands.
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2016-09-17 23:37:52 +02:00 |
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RSXThread.h
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rsx: Use variant based draw commands.
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2016-09-17 23:37:52 +02:00 |
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RSXVertexProgram.h
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VP: add few opcodes comment for vec/sca (#1750)
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2016-06-10 01:03:43 +03:00 |