rpcsx/rpcs3/Emu/Audio
Megamouse ba96c6f3bb cellAudioOut: properly implement downMixer
If the PS3 downMixer is enabled, the game uses 8 channel input and 2 or 6 channel output
2022-06-09 18:59:13 +02:00
..
Cubeb sys_rsxaudio: Initial implementation (#11907) 2022-05-05 15:47:44 +02:00
FAudio sys_rsxaudio: Initial implementation (#11907) 2022-05-05 15:47:44 +02:00
Null sys_rsxaudio: Initial implementation (#11907) 2022-05-05 15:47:44 +02:00
XAudio2 sys_rsxaudio: Initial implementation (#11907) 2022-05-05 15:47:44 +02:00
audio_device_listener.cpp Audio backend improvements 2021-11-24 19:41:05 +01:00
audio_device_listener.h Audio backend improvements 2021-11-24 19:41:05 +01:00
audio_resampler.cpp SoundTouch resampler integration 2022-01-31 21:20:57 +01:00
audio_resampler.h SoundTouch resampler integration 2022-01-31 21:20:57 +01:00
AudioBackend.cpp cellAudioOut: properly implement downMixer 2022-06-09 18:59:13 +02:00
AudioBackend.h cellAudioOut: properly implement downMixer 2022-06-09 18:59:13 +02:00
AudioDumper.cpp sys_rsxaudio: Initial implementation (#11907) 2022-05-05 15:47:44 +02:00
AudioDumper.h sys_rsxaudio: Initial implementation (#11907) 2022-05-05 15:47:44 +02:00