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D3D12Buffer.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12CommonDecompiler.cpp
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FP: Implement texture lookup with explicit gradients (#1706)
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2016-05-29 18:33:41 +03:00 |
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D3D12CommonDecompiler.h
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rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
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2016-02-08 17:35:49 +01:00 |
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D3D12Formats.cpp
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DX12: fix for surface color format (#1709)
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2016-05-30 00:53:28 +03:00 |
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D3D12Formats.h
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rsx/common: Use typed class for texture filters.
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2016-03-30 20:03:50 +02:00 |
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D3D12FragmentProgramDecompiler.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12FragmentProgramDecompiler.h
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rsx/common/d3d12/gl: Clean ProgramStateCache
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2016-01-11 19:21:57 +01:00 |
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D3D12GSRender.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12GSRender.h
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Partial commit: RSX
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2016-04-15 19:22:36 +03:00 |
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D3D12MemoryHelpers.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12MemoryHelpers.h
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Overlay.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12PipelineState.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12PipelineState.h
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Partial commit: RSX
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2016-04-15 19:22:36 +03:00 |
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D3D12RenderTargetSets.cpp
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Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE
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2016-06-03 17:07:48 +03:00 |
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D3D12RenderTargetSets.h
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rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12.
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2016-04-07 22:17:28 +02:00 |
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D3D12Texture.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Utils.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Utils.h
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d3d12: Pretty printing of error messages.
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2016-02-21 17:11:54 +01:00 |
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D3D12VertexProgramDecompiler.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12VertexProgramDecompiler.h
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d3d12: Store vertex attributes as SRV and disable Input_layout.
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2016-01-26 23:13:29 +01:00 |
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d3dx12.h
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Moves GL, minidx12, OpenAL, stblib to 3rdparty
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2016-03-20 22:20:23 +00:00 |