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141 lines
4.1 KiB
C++
141 lines
4.1 KiB
C++
#include "stdafx.h"
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#include "nv0039.h"
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#include "Emu/RSX/RSXThread.h"
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#include "Emu/RSX/Core/RSXReservationLock.hpp"
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#include "context_accessors.define.h"
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namespace rsx
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{
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namespace nv0039
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{
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void buffer_notify(context* ctx, u32, u32 arg)
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{
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s32 in_pitch = REGS(ctx)->nv0039_input_pitch();
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s32 out_pitch = REGS(ctx)->nv0039_output_pitch();
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const u32 line_length = REGS(ctx)->nv0039_line_length();
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const u32 line_count = REGS(ctx)->nv0039_line_count();
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const u8 out_format = REGS(ctx)->nv0039_output_format();
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const u8 in_format = REGS(ctx)->nv0039_input_format();
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const u32 notify = arg;
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if (!line_count || !line_length)
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{
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rsx_log.warning("NV0039_BUFFER_NOTIFY NOPed out: pitch(in=0x%x, out=0x%x), line(len=0x%x, cnt=0x%x), fmt(in=0x%x, out=0x%x), notify=0x%x",
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in_pitch, out_pitch, line_length, line_count, in_format, out_format, notify);
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return;
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}
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rsx_log.trace("NV0039_BUFFER_NOTIFY: pitch(in=0x%x, out=0x%x), line(len=0x%x, cnt=0x%x), fmt(in=0x%x, out=0x%x), notify=0x%x",
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in_pitch, out_pitch, line_length, line_count, in_format, out_format, notify);
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u32 src_offset = REGS(ctx)->nv0039_input_offset();
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u32 src_dma = REGS(ctx)->nv0039_input_location();
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u32 dst_offset = REGS(ctx)->nv0039_output_offset();
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u32 dst_dma = REGS(ctx)->nv0039_output_location();
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const bool is_block_transfer = (in_pitch == out_pitch && out_pitch + 0u == line_length);
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const auto read_address = get_address(src_offset, src_dma);
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const auto write_address = get_address(dst_offset, dst_dma);
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const auto read_length = in_pitch * (line_count - 1) + line_length;
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const auto write_length = out_pitch * (line_count - 1) + line_length;
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RSX(ctx)->invalidate_fragment_program(dst_dma, dst_offset, write_length);
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if (const auto result = RSX(ctx)->read_barrier(read_address, read_length, !is_block_transfer);
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result == rsx::result_zcull_intr)
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{
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// This transfer overlaps will zcull data pool
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if (RSX(ctx)->copy_zcull_stats(read_address, read_length, write_address) == write_length)
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{
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// All writes deferred
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return;
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}
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}
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auto res = ::rsx::reservation_lock<true>(write_address, write_length, read_address, read_length);
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u8 *dst = vm::_ptr<u8>(write_address);
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const u8 *src = vm::_ptr<u8>(read_address);
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const bool is_overlapping = dst_dma == src_dma && [&]() -> bool
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{
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const u32 src_max = src_offset + read_length;
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const u32 dst_max = dst_offset + (out_pitch * (line_count - 1) + line_length);
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return (src_offset >= dst_offset && src_offset < dst_max) ||
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(dst_offset >= src_offset && dst_offset < src_max);
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}();
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if (in_format > 1 || out_format > 1) [[ unlikely ]]
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{
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// The formats are just input channel strides. You can use this to do cool tricks like gathering channels
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// Very rare, only seen in use by Destiny
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// TODO: Hw accel
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for (u32 row = 0; row < line_count; ++row)
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{
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auto dst_ptr = dst;
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auto src_ptr = src;
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while (src_ptr < src + line_length)
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{
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*dst_ptr = *src_ptr;
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src_ptr += in_format;
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dst_ptr += out_format;
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}
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dst += out_pitch;
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src += in_pitch;
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}
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}
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else if (is_overlapping) [[ unlikely ]]
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{
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if (is_block_transfer)
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{
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std::memmove(dst, src, read_length);
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}
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else
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{
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std::vector<u8> temp(line_length * line_count);
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u8* buf = temp.data();
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for (u32 y = 0; y < line_count; ++y)
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{
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std::memcpy(buf, src, line_length);
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buf += line_length;
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src += in_pitch;
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}
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buf = temp.data();
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for (u32 y = 0; y < line_count; ++y)
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{
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std::memcpy(dst, buf, line_length);
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buf += line_length;
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dst += out_pitch;
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}
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}
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}
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else
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{
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if (is_block_transfer)
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{
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std::memcpy(dst, src, read_length);
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}
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else
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{
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for (u32 i = 0; i < line_count; ++i)
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{
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std::memcpy(dst, src, line_length);
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dst += out_pitch;
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src += in_pitch;
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}
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}
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}
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//res->release(0);
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}
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}
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}
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