rpcsx/rpcs3/Emu/RSX/GL
2025-02-20 14:57:57 +03:00
..
glutils Add DXT1-5 decompression on ARM 2025-02-20 14:57:57 +03:00
upscalers Headers cleanup 2025-02-11 20:38:35 +01:00
GLCommonDecompiler.cpp Remove HERE macro 2020-12-10 12:30:22 +03:00
GLCommonDecompiler.h gl/vk: Add constexpr to varying_registers and sync functions between the two backends 2019-06-12 10:59:31 +01:00
GLCompute.cpp gl: Add extra checks around invalid render/compute passes 2025-02-11 02:28:31 +03:00
GLCompute.h IDM: Implement lock-free smart pointers (#16403) 2024-12-22 20:59:48 +02:00
GLDMA.cpp Headers cleanup 2025-02-11 20:38:35 +01:00
GLDMA.h gl: Finalize host labels implementation 2024-10-23 16:33:44 +03:00
GLDraw.cpp gl: Implement MSAA transparency (sample-to-coverage) 2025-02-11 02:28:31 +03:00
GLFragmentProgram.cpp Headers cleanup 2025-02-11 20:38:35 +01:00
GLFragmentProgram.h Headers cleanup 2025-02-11 20:38:35 +01:00
GLGSRender.cpp gl: Implement MSAA transparency (sample-to-coverage) 2025-02-11 02:28:31 +03:00
GLGSRender.h Headers cleanup 2025-02-11 20:38:35 +01:00
GLHelpers.cpp Headers cleanup 2025-02-11 20:38:35 +01:00
GLHelpers.h Decrease some include madness 2023-04-26 21:37:44 +02:00
GLOverlays.cpp Headers cleanup 2025-02-11 20:38:35 +01:00
GLOverlays.h Headers cleanup 2025-02-11 20:38:35 +01:00
GLPipelineCompiler.cpp Headers cleanup 2025-02-11 20:38:35 +01:00
GLPipelineCompiler.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLPresent.cpp rsx: Implement framebuffer statistics to track the internal render resolution at runtime. 2025-02-11 02:28:31 +03:00
GLProcTable.h gl: Implement MSAA transparency (sample-to-coverage) 2025-02-11 02:28:31 +03:00
GLProgramBuffer.h Headers cleanup 2025-02-11 20:38:35 +01:00
GLRenderTargets.cpp gl: Fix crash when launching multiple games with MSAA enabled 2025-02-11 02:28:31 +03:00
GLRenderTargets.h Headers cleanup 2025-02-11 20:38:35 +01:00
GLResolveHelper.cpp gl: Fix stencil resolve for NVIDIA cards 2025-02-11 02:28:31 +03:00
GLResolveHelper.h gl: Fix crash when launching multiple games with MSAA enabled 2025-02-11 02:28:31 +03:00
GLShaderInterpreter.cpp Headers cleanup 2025-02-11 20:38:35 +01:00
GLShaderInterpreter.h Headers cleanup 2025-02-11 20:38:35 +01:00
GLTexture.cpp Add DXT1-5 decompression on ARM 2025-02-20 14:57:57 +03:00
GLTexture.h Headers cleanup 2025-02-11 20:38:35 +01:00
GLTextureCache.cpp Headers cleanup 2025-02-11 20:38:35 +01:00
GLTextureCache.h gl: Fix crash in texture cache due to incorrect surface handling 2025-02-11 02:28:31 +03:00
GLVertexBuffers.cpp rsx: Move draw call related functions to their own class 2024-12-29 20:53:05 +03:00
GLVertexProgram.cpp Headers cleanup 2025-02-11 20:38:35 +01:00
GLVertexProgram.h Headers cleanup 2025-02-11 20:38:35 +01:00
OpenGL.cpp Fix OpenGL behavior under wayland-egl 2024-08-12 04:55:26 +03:00
OpenGL.h rsx: Make X11 optional on Linux 2019-12-20 10:48:03 +00:00