rpcsx/rpcs3/Emu/RSX/Core/RSXDisplay.h

125 lines
2.6 KiB
C++

#pragma once
#include <util/types.hpp>
#include <util/logs.hpp>
#include <deque>
#include <unordered_map>
template <typename T>
class named_thread;
namespace rsx
{
enum class surface_antialiasing : u8;
struct framebuffer_dimensions_t
{
u16 width;
u16 height;
u8 samples_x;
u8 samples_y;
inline u32 samples_total() const
{
return static_cast<u32>(width) * height * samples_x * samples_y;
}
inline bool operator > (const framebuffer_dimensions_t& that) const
{
return samples_total() > that.samples_total();
}
std::string to_string(bool skip_aa_suffix = false) const;
static framebuffer_dimensions_t make(u16 width, u16 height, rsx::surface_antialiasing aa);
};
struct framebuffer_statistics_t
{
std::unordered_map<rsx::surface_antialiasing, framebuffer_dimensions_t> data;
// Replace the existing data with this input if it is greater than what is already known
void add(u16 width, u16 height, rsx::surface_antialiasing aa);
// Returns a formatted string representing the statistics collected over the frame.
std::string to_string(bool squash) const;
};
struct frame_statistics_t
{
u32 draw_calls;
u32 submit_count;
s64 setup_time;
s64 vertex_upload_time;
s64 textures_upload_time;
s64 draw_exec_time;
s64 flip_time;
u32 vertex_cache_request_count;
u32 vertex_cache_miss_count;
framebuffer_statistics_t framebuffer_stats;
};
struct frame_time_t
{
u64 preempt_count;
u64 timestamp;
u64 tsc;
};
struct display_flip_info_t
{
std::deque<u32> buffer_queue;
u32 buffer;
bool skip_frame;
bool emu_flip;
bool in_progress;
frame_statistics_t stats;
inline void push(u32 _buffer)
{
buffer_queue.push_back(_buffer);
}
inline bool pop(u32 _buffer)
{
if (buffer_queue.empty())
{
return false;
}
do
{
const auto index = buffer_queue.front();
buffer_queue.pop_front();
if (index == _buffer)
{
buffer = _buffer;
return true;
}
} while (!buffer_queue.empty());
// Need to observe this happening in the wild
rsx_log.error("Display queue was discarded while not empty!");
return false;
}
};
class vblank_thread
{
std::shared_ptr<named_thread<std::function<void()>>> m_thread;
public:
vblank_thread() = default;
vblank_thread(const vblank_thread&) = delete;
void set_thread(std::shared_ptr<named_thread<std::function<void()>>> thread);
vblank_thread& operator=(thread_state);
vblank_thread& operator=(const vblank_thread&) = delete;
};
}