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GLCommonDecompiler.cpp
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Remove HERE macro
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2020-12-10 12:30:22 +03:00 |
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GLCommonDecompiler.h
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gl/vk: Add constexpr to varying_registers and sync functions between the two backends
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2019-06-12 10:59:31 +01:00 |
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GLCompute.cpp
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Move code to cpp (#9938)
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2021-03-10 00:58:08 +01:00 |
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GLCompute.h
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Move code to cpp (#9938)
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2021-03-10 00:58:08 +01:00 |
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GLDraw.cpp
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gl/vk: Scale line width & point size by resolution scaling
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2021-08-17 19:29:46 +03:00 |
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GLExecutionState.h
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Move code to cpp (#9938)
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2021-03-10 00:58:08 +01:00 |
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GLFragmentProgram.cpp
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rsx: Add floor workaround for GPUs with rounding issues
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2021-06-09 10:55:55 +03:00 |
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GLFragmentProgram.h
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rsx: Refactor program texture state handling to be persistent across shader swaps
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2021-05-15 23:51:12 +03:00 |
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GLGSRender.cpp
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rsx: Rework how depth/stencil initialization+clear works
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2021-09-21 19:53:46 +03:00 |
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GLGSRender.h
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rsx: Implement precise ZCULL stats
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2021-09-06 20:04:03 +03:00 |
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GLHelpers.cpp
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GL: resharper findings (too lazy for const functions)
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2021-04-30 08:23:16 +02:00 |
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GLHelpers.h
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types.hpp: implement smin, smax, amin, amax
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2021-05-22 12:10:57 +03:00 |
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GLOverlays.cpp
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types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
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2021-05-23 19:43:51 +03:00 |
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GLOverlays.h
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Move code to cpp (#9938)
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2021-03-10 00:58:08 +01:00 |
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GLPipelineCompiler.cpp
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Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813)
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2021-02-21 16:43:02 +03:00 |
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GLPipelineCompiler.h
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GL: resharper findings (too lazy for const functions)
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2021-04-30 08:23:16 +02:00 |
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GLPresent.cpp
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gl: Add some debug visualization to internally verify consistency
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2021-06-05 21:02:14 +03:00 |
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GLProcTable.h
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Remove BOM markers
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2020-12-06 15:30:12 +03:00 |
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GLProgramBuffer.h
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rsx: Refactor program texture state handling to be persistent across shader swaps
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2021-05-15 23:51:12 +03:00 |
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GLRenderTargets.cpp
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Replace gsl::span for std::span (c++20) (#7531)
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2021-05-30 17:10:46 +03:00 |
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GLRenderTargets.h
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rsx: Fix transfer barriers not triggering resolve target initialization
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2021-05-12 12:32:24 +03:00 |
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GLShaderInterpreter.cpp
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rsx: Refactor program texture state handling to be persistent across shader swaps
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2021-05-15 23:51:12 +03:00 |
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GLShaderInterpreter.h
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rsx: Refactor program texture state handling to be persistent across shader swaps
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2021-05-15 23:51:12 +03:00 |
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GLTextOut.h
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fix some warning spam
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2021-05-29 08:17:30 +02:00 |
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GLTexture.cpp
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gl: Add some debug visualization to internally verify consistency
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2021-06-05 21:02:14 +03:00 |
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GLTexture.h
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gl: Add some debug visualization to internally verify consistency
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2021-06-05 21:02:14 +03:00 |
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GLTextureCache.cpp
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rsx: Minor refactoring (#10358)
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2021-05-27 23:44:07 +01:00 |
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GLTextureCache.h
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rsx: Resync excluded memory regions to avoid memory tests failing after flush events
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2021-06-15 15:42:16 +03:00 |
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GLVertexBuffers.cpp
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types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
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2021-05-23 19:43:51 +03:00 |
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GLVertexProgram.cpp
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rsx: Refactor program texture state handling to be persistent across shader swaps
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2021-05-15 23:51:12 +03:00 |
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GLVertexProgram.h
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rsx: Refactor program texture state handling to be persistent across shader swaps
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2021-05-15 23:51:12 +03:00 |
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OpenGL.cpp
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Modernize RSX logging (rsx_log variable)
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2020-02-01 11:52:22 +03:00 |
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OpenGL.h
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rsx: Make X11 optional on Linux
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2019-12-20 10:48:03 +00:00 |