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44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#pragma once
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#include "Utilities/Config.h"
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#include "Utilities/mutex.h"
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#include <array>
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LOG_CHANNEL(cfg_log, "CFG");
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struct raw_mouse_config : cfg::node
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{
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public:
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using cfg::node::node;
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cfg::string device{this, "Device", ""};
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cfg::_float<10, 1000> mouse_acceleration{ this, "Mouse Acceleration", 100.0f, true };
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cfg::string mouse_button_1{this, "Button 1", "Button 1"};
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cfg::string mouse_button_2{this, "Button 2", "Button 2"};
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cfg::string mouse_button_3{this, "Button 3", "Button 3"};
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cfg::string mouse_button_4{this, "Button 4", "Button 4"};
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cfg::string mouse_button_5{this, "Button 5", "Button 5"};
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cfg::string mouse_button_6{this, "Button 6", "No Button"};
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cfg::string mouse_button_7{this, "Button 7", "No Button"};
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cfg::string mouse_button_8{this, "Button 8", "No Button"};
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cfg::string& get_button(int code);
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};
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struct raw_mice_config : cfg::node
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{
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raw_mice_config();
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shared_mutex m_mutex;
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static constexpr std::string_view cfg_id = "raw_mouse";
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std::array<std::shared_ptr<raw_mouse_config>, 4> players;
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bool load();
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void save();
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};
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extern raw_mice_config g_cfg_raw_mouse;
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