mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-02-14 11:44:33 +01:00
gl/vk/rsx: Refactoring; unify texture cache code gl: Fixups - Removes rsx::gl::texture class and leave gl::texture intact - Simplify texture create and upload mechanisms - Re-enable texture uploads with the new texture cache mechanism rsx: texture cache - check if bit region fits into dst texture before attempting to copy gl/vk: Cleanup - Set initial texture layout to DST_OPTIMAL since it has no data in it anyway at the start - Move structs outside of classes to avoid clutter
28 lines
1.3 KiB
XML
28 lines
1.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup>
|
|
<ClCompile Include="Emu\RSX\GL\GLTexture.cpp" />
|
|
<ClCompile Include="Emu\RSX\GL\GLHelpers.cpp" />
|
|
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
|
|
<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp" />
|
|
<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp" />
|
|
<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp" />
|
|
<ClCompile Include="Emu\RSX\GL\OpenGL.cpp" />
|
|
<ClCompile Include="Emu\RSX\GL\GLRenderTargets.cpp" />
|
|
<ClCompile Include="Emu\RSX\GL\GLVertexBuffers.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="Emu\RSX\GL\GLTexture.h" />
|
|
<ClInclude Include="Emu\RSX\GL\GLHelpers.h" />
|
|
<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
|
|
<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h" />
|
|
<ClInclude Include="Emu\RSX\GL\GLGSRender.h" />
|
|
<ClInclude Include="Emu\RSX\GL\GLProcTable.h" />
|
|
<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h" />
|
|
<ClInclude Include="Emu\RSX\GL\GLVertexProgram.h" />
|
|
<ClInclude Include="Emu\RSX\GL\OpenGL.h" />
|
|
<ClInclude Include="Emu\RSX\GL\GLTextureCache.h" />
|
|
<ClInclude Include="Emu\RSX\GL\GLRenderTargets.h" />
|
|
<ClInclude Include="Emu\RSX\GL\GLTextOut.h" />
|
|
</ItemGroup>
|
|
</Project> |