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- Identify minimize/restore events as separate from regular resize and do not react to them - Enable message queue consumption after loading the shaders cache. Also hides the frame in this step -- This fixes the 'start fullscreen' bug when running vulkan
117 lines
2.3 KiB
C++
117 lines
2.3 KiB
C++
#pragma once
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#include "Emu/RSX/RSXThread.h"
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#include <memory>
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struct RSXDebuggerProgram
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{
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u32 id;
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u32 vp_id;
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u32 fp_id;
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std::string vp_shader;
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std::string fp_shader;
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bool modified;
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RSXDebuggerProgram()
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: modified(false)
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{
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}
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};
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enum wm_event
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{
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none, //nothing
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geometry_change_notice, //about to start resizing and/or moving the window
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geometry_change_in_progress, //window being resized and/or moved
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window_resized, //window was resized
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window_minimized, //window was minimized
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window_restored, //window was restored from a minimized state
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window_moved, //window moved without resize
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window_visibility_changed
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};
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using RSXDebuggerPrograms = std::vector<RSXDebuggerProgram>;
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using draw_context_t = std::shared_ptr<void>;
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class GSFrameBase
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{
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public:
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GSFrameBase() = default;
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GSFrameBase(const GSFrameBase&) = delete;
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virtual void close() = 0;
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virtual bool shown() = 0;
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virtual void hide() = 0;
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virtual void show() = 0;
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draw_context_t new_context();
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virtual void set_current(draw_context_t ctx) = 0;
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virtual void flip(draw_context_t ctx, bool skip_frame=false) = 0;
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virtual int client_width() = 0;
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virtual int client_height() = 0;
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virtual void* handle() const = 0;
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protected:
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virtual void delete_context(void* ctx) = 0;
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virtual void* make_context() = 0;
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//window manager event management
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wm_event m_raised_event;
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std::atomic_bool wm_event_raised = {};
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std::atomic_bool wm_event_queue_enabled = {};
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public:
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//synchronize native window access
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std::mutex wm_event_lock;
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virtual wm_event get_default_wm_event() const = 0;
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void clear_wm_events()
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{
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m_raised_event = wm_event::none;
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wm_event_raised.store(false);
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}
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wm_event get_wm_event()
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{
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if (wm_event_raised.load(std::memory_order_consume))
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{
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auto result = m_raised_event;
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m_raised_event = wm_event::none;
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wm_event_raised.store(false);
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return result;
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}
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return get_default_wm_event();
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}
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void disable_wm_event_queue()
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{
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wm_event_queue_enabled.store(false);
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}
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void enable_wm_event_queue()
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{
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wm_event_queue_enabled.store(true);
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}
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};
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class GSRender : public rsx::thread
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{
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protected:
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GSFrameBase* m_frame;
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draw_context_t m_context;
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public:
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GSRender();
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virtual ~GSRender();
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void on_init_rsx() override;
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void on_init_thread() override;
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void flip(int buffer) override;
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};
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