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D3D12Buffer.cpp
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rsx: Reimplement index buffer generation
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2017-10-19 12:22:52 +03:00 |
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D3D12CommonDecompiler.cpp
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rsx: Add support for non-projective shadow sampling
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2017-09-21 16:17:06 +03:00 |
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D3D12CommonDecompiler.h
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rsx: Make fragment state dynamic to reduce shader permutations
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2017-08-26 21:53:54 +03:00 |
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D3D12Formats.cpp
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rsx: Implement QUAD_STRIP
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2017-08-26 21:53:54 +03:00 |
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D3D12Formats.h
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gl/vk/dx12: Fix texture scaling on unnormalized rtt access
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2017-02-11 15:45:59 +03:00 |
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D3D12FragmentProgramDecompiler.cpp
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rsx/gl: Implement resolution scaling
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2017-10-09 20:25:41 +03:00 |
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D3D12FragmentProgramDecompiler.h
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rsx/common/d3d12/gl: Clean ProgramStateCache
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2016-01-11 19:21:57 +01:00 |
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D3D12GSRender.cpp
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rsx/qt: Implement native window hooks for win32 windows to allow communication between WndProc thread and rsx::thread
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2017-10-12 13:51:29 +03:00 |
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D3D12GSRender.h
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rsx: invalidate surface store address when tile is unbound
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2017-10-28 12:46:20 +03:00 |
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D3D12MemoryHelpers.cpp
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Use utils::memory_protect
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2017-03-13 13:16:22 +03:00 |
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D3D12MemoryHelpers.h
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Overlay.cpp
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dx12: Fix error reporting
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2017-06-29 13:13:19 +03:00 |
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D3D12PipelineState.cpp
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rsx: invalidate surface store address when tile is unbound
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2017-10-28 12:46:20 +03:00 |
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D3D12PipelineState.h
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EXCEPTION macro removed
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2016-08-08 19:19:32 +03:00 |
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D3D12RenderTargetSets.cpp
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rsx: Allow clear_surface command for depth-only passes. Removes invalidate cache hack
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2017-10-19 12:22:52 +03:00 |
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D3D12RenderTargetSets.h
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rsx/vk: Bug fixes
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2017-09-21 16:17:06 +03:00 |
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D3D12Texture.cpp
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DX12: fix DRGB8 texture format (#2480)
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2017-03-07 19:34:09 +08:00 |
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D3D12Utils.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Utils.h
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dx12: Fix error reporting
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2017-06-29 13:13:19 +03:00 |
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D3D12VertexProgramDecompiler.cpp
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rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
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2017-06-29 13:13:19 +03:00 |
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D3D12VertexProgramDecompiler.h
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d3d12: Store vertex attributes as SRV and disable Input_layout.
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2016-01-26 23:13:29 +01:00 |
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d3dx12.h
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Moves GL, minidx12, OpenAL, stblib to 3rdparty
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2016-03-20 22:20:23 +00:00 |