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* Improve sys_timer_get_information * sys_timer_disconnect_event_queue sets STATE_STOP regardless of port connection status. * sys_timer_get_information sets 0 for period and next_expire if the timer is stopped. * Fix two minor races in lv2_timer thread * If the timer thread is about to fire an event of queue x, then another thread disconnects the queue, then restarts the timer and connects the event queue, then the timer thread sends an event - event data combination (source, data1, data2, next) may be inaccurate. * If the timer thread is about to send an event (periodically), then another thread stops the timer and starts it again with sys_timer_start_periodic_absolute, timer.expire in info->timer_state in sys_timer_get_information may be inaccurate. |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| CMakeLists.txt | ||
| GameInfo.h | ||
| GDB.cpp | ||
| GDB.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| system_config.cpp | ||
| system_config.h | ||
| system_config_types.cpp | ||
| system_config_types.h | ||
| title.cpp | ||
| title.h | ||
| VFS.cpp | ||
| VFS.h | ||