rpcsx/rpcs3/Emu/RSX/D3D12/D3D12VertexProgramDecompiler.h
Lassi Hämäläinen e9e87b8bd9 Add missing #includes to header files
- Multiple header files where missing #includes to other headers that
  where used in the header. Correct header was included in correct
  order in source files which caused everything to compile.
- Added missing #includes so header files correctly include all their
  dependencies and fixes problems with IDEs being unable to parse
  headers correctly due to missing symbols
2019-06-25 17:11:10 +03:00

26 lines
1 KiB
C++

#pragma once
#include <vector>
#include <sstream>
#include "../Common/VertexProgramDecompiler.h"
struct D3D12VertexProgramDecompiler : public VertexProgramDecompiler
{
protected:
virtual std::string getFloatTypeName(size_t elementCount) override;
std::string getIntTypeName(size_t elementCount) override;
virtual std::string getFunction(enum FUNCTION) override;
virtual std::string compareFunction(enum COMPARE, const std::string &, const std::string &, bool scalar) override;
virtual void insertHeader(std::stringstream &OS);
virtual void insertInputs(std::stringstream &OS, const std::vector<ParamType> &inputs);
virtual void insertConstants(std::stringstream &OS, const std::vector<ParamType> &constants);
virtual void insertOutputs(std::stringstream &OS, const std::vector<ParamType> &outputs);
virtual void insertMainStart(std::stringstream &OS);
virtual void insertMainEnd(std::stringstream &OS);
const RSXVertexProgram &rsx_vertex_program;
public:
D3D12VertexProgramDecompiler(const RSXVertexProgram &prog);
};