mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-01-27 19:04:28 +01:00
102 lines
2.2 KiB
C++
102 lines
2.2 KiB
C++
#pragma once
|
|
#include "GLShaderParam.h"
|
|
#include "Emu/RSX/RSXVertexProgram.h"
|
|
#include "Utilities/Thread.h"
|
|
#include <set>
|
|
|
|
struct GLVertexDecompilerThread : public ThreadBase
|
|
{
|
|
struct FuncInfo
|
|
{
|
|
u32 offset;
|
|
std::string name;
|
|
};
|
|
|
|
struct Instruction
|
|
{
|
|
std::vector<std::string> body;
|
|
int open_scopes;
|
|
int close_scopes;
|
|
int put_close_scopes;
|
|
int do_count;
|
|
|
|
void reset()
|
|
{
|
|
body.clear();
|
|
put_close_scopes = open_scopes = close_scopes = do_count = 0;
|
|
}
|
|
};
|
|
|
|
static const size_t m_max_instr_count = 512;
|
|
Instruction m_instructions[m_max_instr_count];
|
|
Instruction* m_cur_instr;
|
|
size_t m_instr_count;
|
|
|
|
std::set<int> m_jump_lvls;
|
|
std::vector<std::string> m_body;
|
|
std::vector<FuncInfo> m_funcs;
|
|
|
|
//wxString main;
|
|
std::string& m_shader;
|
|
std::vector<u32>& m_data;
|
|
GLParamArray& m_parr;
|
|
|
|
GLVertexDecompilerThread(std::vector<u32>& data, std::string& shader, GLParamArray& parr)
|
|
: ThreadBase("Vertex Shader Decompiler Thread")
|
|
, m_data(data)
|
|
, m_shader(shader)
|
|
, m_parr(parr)
|
|
{
|
|
m_funcs.emplace_back();
|
|
m_funcs[0].offset = 0;
|
|
m_funcs[0].name = "main";
|
|
m_funcs.emplace_back();
|
|
m_funcs[1].offset = 0;
|
|
m_funcs[1].name = "func0";
|
|
//m_cur_func->body = "\tgl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);\n";
|
|
}
|
|
|
|
std::string GetMask(bool is_sca);
|
|
std::string GetVecMask();
|
|
std::string GetScaMask();
|
|
std::string GetDST(bool is_sca = false);
|
|
std::string GetSRC(const u32 n);
|
|
std::string GetFunc();
|
|
std::string GetTex();
|
|
std::string GetCond();
|
|
std::string AddAddrMask();
|
|
std::string AddAddrReg();
|
|
u32 GetAddr();
|
|
std::string Format(const std::string& code);
|
|
|
|
void AddCodeCond(const std::string& dst, const std::string& src);
|
|
void AddCode(const std::string& code);
|
|
void SetDST(bool is_sca, std::string value);
|
|
void SetDSTVec(const std::string& code);
|
|
void SetDSTSca(const std::string& code);
|
|
std::string BuildFuncBody(const FuncInfo& func);
|
|
std::string BuildCode();
|
|
|
|
virtual void Task();
|
|
};
|
|
|
|
class GLVertexProgram
|
|
{
|
|
public:
|
|
GLVertexProgram();
|
|
~GLVertexProgram();
|
|
|
|
GLParamArray parr;
|
|
u32 id;
|
|
std::string shader;
|
|
|
|
void Decompile(RSXVertexProgram& prog);
|
|
void DecompileAsync(RSXVertexProgram& prog);
|
|
void Wait();
|
|
void Compile();
|
|
|
|
private:
|
|
GLVertexDecompilerThread* m_decompiler_thread;
|
|
void Delete();
|
|
};
|