rpcsx/rpcs3/Emu/RSX/VK
2022-01-20 19:21:24 +03:00
..
upscalers fsr: Mark output images explicitly as nonreadable 2021-08-24 15:30:46 +03:00
vkutils vk: Avoid leaking descriptor copies 2022-01-20 19:21:24 +03:00
VKAsyncScheduler.cpp vk: Ensure async scheduler thread is never auto-spawned by fxo 2021-06-17 00:43:20 +03:00
VKAsyncScheduler.h vk: Ensure async scheduler thread is never auto-spawned by fxo 2021-06-17 00:43:20 +03:00
VKCommandStream.cpp vk: Clean up around vkQueueSubmit handling 2021-09-28 23:18:26 +03:00
VKCommandStream.h vk: Offload garbage collection to offloader thread 2021-02-10 11:37:14 +03:00
VKCommonDecompiler.cpp Add error on missing 'override' 2021-02-15 20:21:30 +03:00
VKCommonDecompiler.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
VKCompute.cpp [Config] Use std::less<> for std::map<...> 2021-12-02 21:36:57 +03:00
VKCompute.h [Config] Use std::less<> for std::map<...> 2021-12-02 21:36:57 +03:00
VKDMA.cpp vk: Introduce the concept of VRAM allocation pools 2021-07-15 18:05:35 +03:00
VKDMA.h vk: Fix slow bo upload + copy when using RADV 2021-05-27 22:49:13 +03:00
VKDraw.cpp vk: Avoid leaking descriptor copies 2022-01-20 19:21:24 +03:00
VKFormats.cpp macOS: Implement texture converter for Metal (2) (#11289) 2021-12-24 15:46:37 +03:00
VKFormats.h VK: ReSharper warning fixes 2021-04-30 08:23:16 +02:00
VKFragmentProgram.cpp rsx: Round up 8-bit ROP output on NVIDIA cards 2022-01-17 10:28:23 +03:00
VKFragmentProgram.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
VKFramebuffer.cpp vk: Enable use of input attachments 2021-06-01 12:54:10 +03:00
VKFramebuffer.h vk: Enable use of input attachments 2021-06-01 12:54:10 +03:00
VKGSRender.cpp rsx: Surface format remapping enhancements 2022-01-17 10:28:23 +03:00
VKGSRender.h Fix invalid descriptor setup if subdraw0 has broken vertex setup 2022-01-17 12:38:10 +03:00
VKHelpers.cpp vk: Enable deferred descriptor updates via descriptor-indexing 2021-09-28 17:43:15 +03:00
VKHelpers.h vk: Use a dynamic number of descriptor allocations 2021-09-29 01:20:32 +03:00
VKMemAlloc.cpp Enable -Wstrict-aliasing=1 (GCC) 2021-03-09 03:10:15 +03:00
VKOverlays.cpp vk: Do not clip region using renderpass renderarea, we have scissor for that 2021-11-04 21:05:15 +03:00
VKOverlays.h vk: Implement basic descriptor updates batching 2021-09-28 17:43:15 +03:00
VKPipelineCompiler.cpp vk: Validate pipeline state before compiling in case of shader cache moved between GPUs/drivers 2021-05-30 22:35:34 +03:00
VKPipelineCompiler.h rsx: Check all attachments when generating pipeline hash key 2021-08-07 19:38:39 +03:00
VKPresent.cpp vk: Keep the total number of allocated samplers under control 2022-01-20 19:21:24 +03:00
VKProgramBuffer.h rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
VKProgramPipeline.cpp Optimize basic descriptor batching 2021-09-28 17:43:15 +03:00
VKProgramPipeline.h vk: Implement basic descriptor updates batching 2021-09-28 17:43:15 +03:00
VKQueryPool.cpp Use PAUSE in vk::query_pool_manager::get_query_result 2021-12-21 23:28:09 +03:00
VKQueryPool.h rsx: Implement precise ZCULL stats 2021-09-06 20:04:03 +03:00
VKRenderPass.cpp vk: Add support for other formats as FSR output 2021-08-23 09:34:56 +03:00
VKRenderPass.h vk: Enable use of input attachments 2021-06-01 12:54:10 +03:00
VKRenderTargets.cpp vk: Fix double-spill for invalidated resources 2021-07-17 21:28:11 +03:00
VKRenderTargets.h rsx: Use 32 bit integers for pitch 2022-01-10 12:27:30 +03:00
VKResolveHelper.cpp Switch from r16ui to r16 2021-09-16 14:09:21 +03:00
VKResolveHelper.h [Config] Use std::less<> for std::map<...> 2021-12-02 21:36:57 +03:00
VKResourceManager.cpp vk: Keep the total number of allocated samplers under control 2022-01-20 19:21:24 +03:00
VKResourceManager.h vk: Keep the total number of allocated samplers under control 2022-01-20 19:21:24 +03:00
VKShaderInterpreter.cpp vk: Use a dynamic number of descriptor allocations 2021-09-29 01:20:32 +03:00
VKShaderInterpreter.h vk: Silence compiler warning 2021-10-09 15:10:36 +03:00
VKTextOut.h vk: Enable deferred descriptor updates via descriptor-indexing 2021-09-28 17:43:15 +03:00
VKTexture.cpp vk: Fix incorrect mixed transfer modes for mipmapped VTC 2021-11-28 01:44:21 +03:00
VKTextureCache.cpp rsx: Use 32 bit integers for pitch 2022-01-10 12:27:30 +03:00
VKTextureCache.h rsx: Use 32 bit integers for pitch 2022-01-10 12:27:30 +03:00
VKVertexBuffers.cpp Use aligned stores in write_index_array_data_to_buffer 2021-12-21 23:28:09 +03:00
VKVertexProgram.cpp rsx: Handle floating point shenanigans 2021-12-22 22:08:53 +03:00
VKVertexProgram.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
VulkanAPI.h Enable -Wunknown-pragmas 2021-01-12 13:01:17 +03:00