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Comparaison was not taking the last instruction of shader into account. Also remove "constant masking" since it wasn't actually usefull. Fix DBZ: Burst Limits, SH3 and likely much more games. |
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| .. | ||
| BufferUtils.cpp | ||
| BufferUtils.h | ||
| FragmentProgramDecompiler.cpp | ||
| FragmentProgramDecompiler.h | ||
| ProgramStateCache.h | ||
| ShaderParam.cpp | ||
| ShaderParam.h | ||
| TextureUtils.cpp | ||
| TextureUtils.h | ||
| VertexProgramDecompiler.cpp | ||
| VertexProgramDecompiler.h | ||