rpcsx/rpcs3/Emu/RSX/Common
Vincent Lejeune 3586c7613a rsx/common: Fix program state cache Shader program comparaison.
Comparaison was not taking the last instruction of shader into account.
Also remove "constant masking" since it wasn't actually usefull.

Fix DBZ: Burst Limits, SH3 and likely much more games.
2016-01-02 00:47:51 +01:00
..
BufferUtils.cpp rsx/common/d3d12/gl: Use separate vertex array/vertex register states. 2015-12-30 17:04:34 +01:00
BufferUtils.h Cleanup (noexcept, unreachable) 2015-12-20 15:41:07 +03:00
FragmentProgramDecompiler.cpp rsx/common: Support RSX_FP_OPCODE_DIV for scb 2015-12-29 17:08:01 +01:00
FragmentProgramDecompiler.h Do not use global static variables in headers 2015-12-21 05:35:56 +02:00
ProgramStateCache.h rsx/common: Fix program state cache Shader program comparaison. 2016-01-02 00:47:51 +01:00
ShaderParam.cpp RSX: Add a class factorizing decompiler code 2015-05-23 20:45:07 +02:00
ShaderParam.h common/d3d12/gl: Start implementing cubemap sampling 2015-12-16 20:36:34 +01:00
TextureUtils.cpp rsx/common/d3d12: Force depth to be at least 1. 2015-12-23 22:26:18 +01:00
TextureUtils.h Cleanup (noexcept, unreachable) 2015-12-20 15:41:07 +03:00
VertexProgramDecompiler.cpp Changes done by [DH] rewritten 2015-12-22 23:11:20 +03:00
VertexProgramDecompiler.h Do not use global static variables in headers 2015-12-21 05:35:56 +02:00