mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-03-18 11:14:54 +01:00
* Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables |
||
|---|---|---|
| .. | ||
| about_dialog.cpp | ||
| about_dialog.h | ||
| about_dialog.ui | ||
| auto_pause_settings_dialog.cpp | ||
| auto_pause_settings_dialog.h | ||
| cg_disasm_window.cpp | ||
| cg_disasm_window.h | ||
| debugger_frame.cpp | ||
| debugger_frame.h | ||
| emu_settings.cpp | ||
| emu_settings.h | ||
| game_list.h | ||
| game_list_frame.cpp | ||
| game_list_frame.h | ||
| game_list_grid.cpp | ||
| game_list_grid.h | ||
| game_list_grid_delegate.cpp | ||
| game_list_grid_delegate.h | ||
| gamepads_settings_dialog.cpp | ||
| gamepads_settings_dialog.h | ||
| gl_gs_frame.cpp | ||
| gl_gs_frame.h | ||
| gs_frame.cpp | ||
| gs_frame.h | ||
| gui_settings.cpp | ||
| gui_settings.h | ||
| instruction_editor_dialog.cpp | ||
| instruction_editor_dialog.h | ||
| kernel_explorer.cpp | ||
| kernel_explorer.h | ||
| log_frame.cpp | ||
| log_frame.h | ||
| main_window.cpp | ||
| main_window.h | ||
| main_window.ui | ||
| memory_string_searcher.cpp | ||
| memory_string_searcher.h | ||
| memory_viewer_panel.cpp | ||
| memory_viewer_panel.h | ||
| msg_dialog_frame.cpp | ||
| msg_dialog_frame.h | ||
| pad_settings_dialog.cpp | ||
| pad_settings_dialog.h | ||
| pad_settings_dialog.ui | ||
| progress_dialog.cpp | ||
| progress_dialog.h | ||
| register_editor_dialog.cpp | ||
| register_editor_dialog.h | ||
| rsx_debugger.cpp | ||
| rsx_debugger.h | ||
| save_data_dialog.cpp | ||
| save_data_dialog.h | ||
| save_data_info_dialog.cpp | ||
| save_data_info_dialog.h | ||
| save_data_list_dialog.cpp | ||
| save_data_list_dialog.h | ||
| save_manager_dialog.cpp | ||
| save_manager_dialog.h | ||
| settings_dialog.cpp | ||
| settings_dialog.h | ||
| settings_dialog.ui | ||
| syntax_highlighter.cpp | ||
| syntax_highlighter.h | ||
| table_item_delegate.h | ||
| trophy_manager_dialog.cpp | ||
| trophy_manager_dialog.h | ||
| trophy_notification_frame.cpp | ||
| trophy_notification_frame.h | ||
| trophy_notification_helper.cpp | ||
| trophy_notification_helper.h | ||
| trophy_tree_widget_item.h | ||
| vfs_dialog.cpp | ||
| vfs_dialog.h | ||
| vfs_dialog_tab.cpp | ||
| vfs_dialog_tab.h | ||
| welcome_dialog.cpp | ||
| welcome_dialog.h | ||
| welcome_dialog.ui | ||