rpcsx/rpcs3/Emu
Nekotekina 4f152ad126 SPU: multithread compilation
Allow parallel compilation of SPU code, both at startup and runtime
Remove 'SPU Shared Runtime' option (it became obsolete)
Refactor spu_runtime class (now is common for ASMJIT and LLVM)
Implement SPU ubertrampoline generation in raw assembly (LLVM)
Minor improvement of balanced_wait_until<> and balanced_awaken<>
Make JIT MemoryManager2 shared (global)
Fix wrong assertion in cond_variable
2019-01-22 22:02:02 +03:00
..
Audio ALSA: disable recovery (experimental) 2019-01-18 16:49:17 +03:00
Cell SPU: multithread compilation 2019-01-22 22:02:02 +03:00
CPU SPU/PPU atomics performance and LR event fixes (#5435) 2019-01-15 18:31:21 +03:00
Io fix some warnings 2019-01-05 04:03:18 +01:00
Memory SPU/PPU atomics performance and LR event fixes (#5435) 2019-01-15 18:31:21 +03:00
RSX rsx/Qt: fix some undefined behavior in progress_dialog CallAfters 2019-01-22 12:04:01 +03:00
CMakeLists.txt CMake: LLVM, Pulse, Alsa and libevdev being disabled 2018-09-19 01:59:27 +03:00
GameInfo.h Fill game list from all locations 2017-07-12 18:16:09 +03:00
IdManager.cpp Migration to named_thread<> 2018-10-19 22:22:35 +03:00
IdManager.h Migration to named_thread<> 2018-10-19 22:22:35 +03:00
IPC.h Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
System.cpp Move PPU and shader cache 2019-01-14 01:24:05 +03:00
System.h SPU: multithread compilation 2019-01-22 22:02:02 +03:00
VFS.cpp VFS: fix /host_root 2018-09-19 14:15:38 +03:00
VFS.h Rewrite vfs::get and vfs::mount 2018-09-15 17:09:56 +03:00