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glutils
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gl: Disallow overlapping binding points
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2022-06-05 10:13:41 +03:00 |
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GLCommonDecompiler.cpp
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Remove HERE macro
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2020-12-10 12:30:22 +03:00 |
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GLCommonDecompiler.h
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gl/vk: Add constexpr to varying_registers and sync functions between the two backends
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2019-06-12 10:59:31 +01:00 |
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GLCompute.cpp
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gl: Implement fast texture readback for D24X8 and RGBA8/BGRA8
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2022-06-03 11:54:09 +03:00 |
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GLCompute.h
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gl: Fix copypasta
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2022-06-03 11:54:09 +03:00 |
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GLDraw.cpp
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gl: Properly preserve texture state
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2022-05-31 23:34:14 +03:00 |
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GLFragmentProgram.cpp
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rsx: Round up 8-bit ROP output on NVIDIA cards
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2022-01-17 10:28:23 +03:00 |
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GLFragmentProgram.h
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rsx: Refactor program texture state handling to be persistent across shader swaps
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2021-05-15 23:51:12 +03:00 |
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GLGSRender.cpp
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Savestates Support For PS3 Emulation (#10478)
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2022-07-04 16:02:17 +03:00 |
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GLGSRender.h
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Savestates Support For PS3 Emulation (#10478)
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2022-07-04 16:02:17 +03:00 |
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GLHelpers.cpp
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gl: Refactor image and command-context handling
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2022-06-04 14:02:33 +03:00 |
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GLHelpers.h
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gl: Refactor image and command-context handling
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2022-06-04 14:02:33 +03:00 |
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GLOverlays.cpp
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gl: Fix leaking texture views
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2022-06-04 14:02:33 +03:00 |
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GLOverlays.h
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gl: Implement on-chip buffer-to-d24x8 conversion
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2022-05-31 23:34:14 +03:00 |
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GLPipelineCompiler.cpp
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Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813)
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2021-02-21 16:43:02 +03:00 |
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GLPipelineCompiler.h
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GL: resharper findings (too lazy for const functions)
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2021-04-30 08:23:16 +02:00 |
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GLPresent.cpp
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gl: Commit to a consistent global state
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2022-05-31 23:34:14 +03:00 |
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GLProcTable.h
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gl: Use DSA for compressed texture upload
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2022-05-31 23:34:14 +03:00 |
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GLProgramBuffer.h
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rsx: Minor optimization; avoid preparing unused vertex streams
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2021-09-28 17:43:15 +03:00 |
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GLRenderTargets.cpp
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gl: Commit to a consistent global state
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2022-05-31 23:34:14 +03:00 |
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GLRenderTargets.h
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
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GLShaderInterpreter.cpp
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Fix interpreter
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2022-03-26 16:10:18 +03:00 |
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GLShaderInterpreter.h
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rsx: Refactor program texture state handling to be persistent across shader swaps
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2021-05-15 23:51:12 +03:00 |
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GLTextOut.h
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gl: Deswizzle textures on the GPU
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2022-05-31 23:34:14 +03:00 |
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GLTexture.cpp
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gl: Fix data pointer on the optimized AMD path
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2022-06-03 11:54:09 +03:00 |
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GLTexture.h
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gl: Use new scratch buffer system
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2022-06-03 11:54:09 +03:00 |
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GLTextureCache.cpp
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gl: Commit to a consistent global state
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2022-05-31 23:34:14 +03:00 |
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GLTextureCache.h
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gl: Use new scratch buffer system
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2022-06-03 11:54:09 +03:00 |
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GLVertexBuffers.cpp
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types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
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2021-05-23 19:43:51 +03:00 |
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GLVertexProgram.cpp
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rsx: Improve lowered precision comparison emulation
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2022-04-28 01:31:07 +03:00 |
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GLVertexProgram.h
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rsx: Relocatable transform constants
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2022-03-26 16:10:18 +03:00 |
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OpenGL.cpp
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Modernize RSX logging (rsx_log variable)
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2020-02-01 11:52:22 +03:00 |
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OpenGL.h
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rsx: Make X11 optional on Linux
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2019-12-20 10:48:03 +00:00 |