rpcsx/rpcs3/Emu/RSX/GL
2022-07-04 16:02:17 +03:00
..
glutils gl: Disallow overlapping binding points 2022-06-05 10:13:41 +03:00
GLCommonDecompiler.cpp Remove HERE macro 2020-12-10 12:30:22 +03:00
GLCommonDecompiler.h gl/vk: Add constexpr to varying_registers and sync functions between the two backends 2019-06-12 10:59:31 +01:00
GLCompute.cpp gl: Implement fast texture readback for D24X8 and RGBA8/BGRA8 2022-06-03 11:54:09 +03:00
GLCompute.h gl: Fix copypasta 2022-06-03 11:54:09 +03:00
GLDraw.cpp gl: Properly preserve texture state 2022-05-31 23:34:14 +03:00
GLFragmentProgram.cpp rsx: Round up 8-bit ROP output on NVIDIA cards 2022-01-17 10:28:23 +03:00
GLFragmentProgram.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
GLGSRender.cpp Savestates Support For PS3 Emulation (#10478) 2022-07-04 16:02:17 +03:00
GLGSRender.h Savestates Support For PS3 Emulation (#10478) 2022-07-04 16:02:17 +03:00
GLHelpers.cpp gl: Refactor image and command-context handling 2022-06-04 14:02:33 +03:00
GLHelpers.h gl: Refactor image and command-context handling 2022-06-04 14:02:33 +03:00
GLOverlays.cpp gl: Fix leaking texture views 2022-06-04 14:02:33 +03:00
GLOverlays.h gl: Implement on-chip buffer-to-d24x8 conversion 2022-05-31 23:34:14 +03:00
GLPipelineCompiler.cpp Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813) 2021-02-21 16:43:02 +03:00
GLPipelineCompiler.h GL: resharper findings (too lazy for const functions) 2021-04-30 08:23:16 +02:00
GLPresent.cpp gl: Commit to a consistent global state 2022-05-31 23:34:14 +03:00
GLProcTable.h gl: Use DSA for compressed texture upload 2022-05-31 23:34:14 +03:00
GLProgramBuffer.h rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
GLRenderTargets.cpp gl: Commit to a consistent global state 2022-05-31 23:34:14 +03:00
GLRenderTargets.h rsx/vk: Rework MSAA implementation 2022-03-17 22:02:20 +03:00
GLShaderInterpreter.cpp Fix interpreter 2022-03-26 16:10:18 +03:00
GLShaderInterpreter.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
GLTextOut.h gl: Deswizzle textures on the GPU 2022-05-31 23:34:14 +03:00
GLTexture.cpp gl: Fix data pointer on the optimized AMD path 2022-06-03 11:54:09 +03:00
GLTexture.h gl: Use new scratch buffer system 2022-06-03 11:54:09 +03:00
GLTextureCache.cpp gl: Commit to a consistent global state 2022-05-31 23:34:14 +03:00
GLTextureCache.h gl: Use new scratch buffer system 2022-06-03 11:54:09 +03:00
GLVertexBuffers.cpp types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts 2021-05-23 19:43:51 +03:00
GLVertexProgram.cpp rsx: Improve lowered precision comparison emulation 2022-04-28 01:31:07 +03:00
GLVertexProgram.h rsx: Relocatable transform constants 2022-03-26 16:10:18 +03:00
OpenGL.cpp Modernize RSX logging (rsx_log variable) 2020-02-01 11:52:22 +03:00
OpenGL.h rsx: Make X11 optional on Linux 2019-12-20 10:48:03 +00:00