rpcsx/rpcs3/Emu/RSX/VK/VKResolveHelper.cpp
kd-11 4a5bbba277 rsx: Enable MSAA
- vk: Enable depth buffer resolve+unresolve
- vk: Add AMD stenciling extension support
- rsx: Temporarily disables MSAA-compatible hacks such as transparency AA
- TODO: Add paths to optionally disable MSAA
2019-06-14 16:19:52 +03:00

181 lines
4.4 KiB
C++

#include "stdafx.h"
#include "VKResolveHelper.h"
#include "VKRenderPass.h"
namespace
{
const char *get_format_prefix(VkFormat format)
{
switch (format)
{
case VK_FORMAT_R5G6B5_UNORM_PACK16:
return "r16ui";
case VK_FORMAT_B8G8R8A8_UNORM:
return "rgba8";
case VK_FORMAT_R16G16B16A16_SFLOAT:
return "rgba16f";
case VK_FORMAT_R32G32B32A32_SFLOAT:
return "rgba32f";
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
return "r16ui";
case VK_FORMAT_R8_UNORM:
return "r8";
case VK_FORMAT_R8G8_UNORM:
return "rg8";
case VK_FORMAT_R32_SFLOAT:
return "r32f";
default:
fmt::throw_exception("Unhandled VkFormat 0x%x" HERE, u32(format));
}
}
}
namespace vk
{
std::unordered_map<VkFormat, std::unique_ptr<vk::cs_resolve_task>> g_resolve_helpers;
std::unordered_map<VkFormat, std::unique_ptr<vk::cs_unresolve_task>> g_unresolve_helpers;
std::unique_ptr<vk::depthonly_resolve> g_depth_resolver;
std::unique_ptr<vk::depthonly_unresolve> g_depth_unresolver;
std::unique_ptr<vk::depthstencil_resolve_AMD> g_depthstencil_resolverAMD;
std::unique_ptr<vk::depthstencil_unresolve_AMD> g_depthstencil_unresolverAMD;
void resolve_image(vk::command_buffer& cmd, vk::viewable_image* dst, vk::viewable_image* src)
{
if (src->aspect() == VK_IMAGE_ASPECT_COLOR_BIT)
{
auto &job = g_resolve_helpers[src->format()];
if (!job)
{
job.reset(new vk::cs_resolve_task(get_format_prefix(src->format())));
}
job->run(cmd, src, dst);
}
else
{
std::vector<vk::image*> surface = { dst };
auto& dev = cmd.get_command_pool().get_owner();
const auto key = vk::get_renderpass_key(surface);
auto renderpass = vk::get_renderpass(dev, key);
if (src->aspect() & VK_IMAGE_ASPECT_STENCIL_BIT)
{
if (!g_depthstencil_resolverAMD)
{
g_depthstencil_resolverAMD.reset(new vk::depthstencil_resolve_AMD());
g_depthstencil_resolverAMD->create(dev);
}
g_depthstencil_resolverAMD->run(cmd, src, dst, renderpass);
}
else
{
if (!g_depth_resolver)
{
g_depth_resolver.reset(new vk::depthonly_resolve());
g_depth_resolver->create(dev);
}
g_depth_resolver->run(cmd, src, dst, renderpass);
}
}
}
void unresolve_image(vk::command_buffer& cmd, vk::viewable_image* dst, vk::viewable_image* src)
{
if (src->aspect() == VK_IMAGE_ASPECT_COLOR_BIT)
{
auto &job = g_unresolve_helpers[src->format()];
if (!job)
{
job.reset(new vk::cs_unresolve_task(get_format_prefix(src->format())));
}
job->run(cmd, dst, src);
}
else
{
std::vector<vk::image*> surface = { dst };
auto& dev = cmd.get_command_pool().get_owner();
const auto key = vk::get_renderpass_key(surface);
auto renderpass = vk::get_renderpass(dev, key);
if (src->aspect() & VK_IMAGE_ASPECT_STENCIL_BIT)
{
if (!g_depthstencil_unresolverAMD)
{
g_depthstencil_unresolverAMD.reset(new vk::depthstencil_unresolve_AMD());
g_depthstencil_unresolverAMD->create(dev);
}
g_depthstencil_unresolverAMD->run(cmd, dst, src, renderpass);
}
else
{
if (!g_depth_unresolver)
{
g_depth_unresolver.reset(new vk::depthonly_unresolve());
g_depth_unresolver->create(dev);
}
g_depth_unresolver->run(cmd, dst, src, renderpass);
}
}
}
void clear_resolve_helpers()
{
for (auto &task : g_resolve_helpers)
{
task.second->destroy();
}
for (auto &task : g_unresolve_helpers)
{
task.second->destroy();
}
g_resolve_helpers.clear();
g_unresolve_helpers.clear();
if (g_depth_resolver)
{
g_depth_resolver->destroy();
g_depth_resolver.reset();
}
if (g_depthstencil_resolverAMD)
{
g_depthstencil_resolverAMD->destroy();
g_depthstencil_resolverAMD.reset();
}
if (g_depth_unresolver)
{
g_depth_unresolver->destroy();
g_depth_unresolver.reset();
}
if (g_depthstencil_unresolverAMD)
{
g_depthstencil_unresolverAMD->destroy();
g_depthstencil_unresolverAMD.reset();
}
}
void reset_resolve_resources()
{
for (auto &e : g_resolve_helpers) e.second->free_resources();
for (auto &e : g_unresolve_helpers) e.second->free_resources();
if (g_depth_resolver) g_depth_resolver->free_resources();
if (g_depth_unresolver) g_depth_unresolver->free_resources();
if (g_depthstencil_resolverAMD) g_depthstencil_resolverAMD->free_resources();
if (g_depthstencil_unresolverAMD) g_depthstencil_unresolverAMD->free_resources();
}
}