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* Implement both RawSPU and threaded SPU page fault recovery * Guard page_fault_notification_entries access with a mutex * Add missing lock in sys_ppu_thread_recover_page_fault/get_page_fault_context * Fix EINVAL check in sys_ppu_thread_recover_page_fault, previously when the event was not found begin() was erased and CELL_OK was returned. * Fixed page fault recovery waiting logic: - Do not rely on a single thread_ctrl notification (unsafe) - Avoided a race where ::awake(ppu) can be called before ::sleep(ppu) therefore nop-ing out the notification * Avoid inconsistencies with vm flags on page fault cause detection * Fix sys_mmapper_enable_page_fault_notification EBUSY check from RE it's allowed to register the same queue twice (on a different area) but not to enable page fault notifications twice |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| CMakeLists.txt | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||