rpcsx/rpcs3/Emu
Rui Pinheiro 49fbf9bf0f Tweaks to buffering algorithm
Increase untouched buffer timeout when some of the buffers have been
touched. Might improve audio quality on games that suffered from
miniscule popping even when buffering was enabled (such as DeS).

In addition, made time stretching algorithm slightly more aggressive.

Includes some other tiny tweaks as well.
2019-01-12 21:29:56 +03:00
..
Audio Fixups in audio backend 2019-01-12 21:29:56 +03:00
Cell Tweaks to buffering algorithm 2019-01-12 21:29:56 +03:00
CPU Migration to named_thread<> 2018-10-19 22:22:35 +03:00
Io fix some warnings 2019-01-05 04:03:18 +01:00
Memory Implement class cond_x16 2018-11-26 00:23:29 +03:00
RSX rsx/input: fix rsx replay 2019-01-10 13:05:48 +01:00
CMakeLists.txt CMake: LLVM, Pulse, Alsa and libevdev being disabled 2018-09-19 01:59:27 +03:00
GameInfo.h Fill game list from all locations 2017-07-12 18:16:09 +03:00
IdManager.cpp Migration to named_thread<> 2018-10-19 22:22:35 +03:00
IdManager.h Migration to named_thread<> 2018-10-19 22:22:35 +03:00
IPC.h Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
System.cpp rsx/input: fix rsx replay 2019-01-10 13:05:48 +01:00
System.h Change audio tooltips, audio backend order 2019-01-12 21:29:56 +03:00
VFS.cpp VFS: fix /host_root 2018-09-19 14:15:38 +03:00
VFS.h Rewrite vfs::get and vfs::mount 2018-09-15 17:09:56 +03:00