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Increase untouched buffer timeout when some of the buffers have been touched. Might improve audio quality on games that suffered from miniscule popping even when buffering was enabled (such as DeS). In addition, made time stretching algorithm slightly more aggressive. Includes some other tiny tweaks as well. |
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|---|---|---|
| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| CMakeLists.txt | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||