rpcsx/rpcs3/Emu/RSX/Program/GLSLSnippets
kd-11 82439327fa gl: Support loading data from SSBO using compute shaders
- Gives better performance than using raw draw calls.
- Does not work with all formats. The draw call version is still used when needed.
2022-07-13 02:09:58 +03:00
..
CopyBufferToColorImage.glsl gl: Support loading data from SSBO using compute shaders 2022-07-13 02:09:58 +03:00
CopyBufferToGenericImage.glsl gl: Support loading data from SSBO using compute shaders 2022-07-13 02:09:58 +03:00
CopyD24x8ToBuffer.glsl gl: Implement fast texture readback for D24X8 and RGBA8/BGRA8 2022-06-03 11:54:09 +03:00
CopyRGBA8ToBuffer.glsl gl: Finalize BGRA storage format internals 2022-07-13 02:09:58 +03:00
GenericVSPassthrough.glsl gl: Implement on-chip buffer-to-d24x8 conversion 2022-05-31 23:34:14 +03:00
GPUDeswizzle.glsl gl: Deswizzle textures on the GPU 2022-05-31 23:34:14 +03:00
ShuffleBytes.glsl rsx: Restore some accidentally removed depth-format conversion macros 2022-06-03 11:54:09 +03:00