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- Gives better performance than using raw draw calls. - Does not work with all formats. The draw call version is still used when needed. |
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| .. | ||
| CopyBufferToColorImage.glsl | ||
| CopyBufferToGenericImage.glsl | ||
| CopyD24x8ToBuffer.glsl | ||
| CopyRGBA8ToBuffer.glsl | ||
| GenericVSPassthrough.glsl | ||
| GPUDeswizzle.glsl | ||
| ShuffleBytes.glsl | ||