rpcsx/rpcs3/Ini.h
Peter Tissen c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00

365 lines
10 KiB
C++

#pragma once
#include <utility>
#include "../Utilities/simpleini/SimpleIni.h"
//TODO: make thread safe/remove static singleton
CSimpleIniCaseA *getIniFile();
//TODO: move this to the gui module
struct WindowInfo
{
std::pair<int, int> size;
std::pair<int, int> position;
//the (-1,-1) values are currently used because of wxWidgets using it gdicmn.h as default size and default postion
WindowInfo(const std::pair<int, int> _size = { -1, -1 }, const std::pair<int, int> _position = { -1, -1 })
: size(_size)
, position(_position)
{
}
//TODO: remove
static WindowInfo GetDefault()
{
return WindowInfo({ -1, -1 }, { -1, -1 });
}
};
class Ini
{
public:
virtual ~Ini();
protected:
CSimpleIniCaseA *m_Config;
Ini();
void Save(const std::string& section, const std::string& key, int value);
void Save(const std::string& section, const std::string& key, bool value);
void Save(const std::string& section, const std::string& key, std::pair<int, int> value);
void Save(const std::string& section, const std::string& key, const std::string& value);
void Save(const std::string& section, const std::string& key, WindowInfo value);
int Load(const std::string& section, const std::string& key, const int def_value);
bool Load(const std::string& section, const std::string& key, const bool def_value);
std::pair<int, int> Load(const std::string& section, const std::string& key, const std::pair<int, int> def_value);
std::string Load(const std::string& section, const std::string& key, const std::string& def_value);
WindowInfo Load(const std::string& section, const std::string& key, const WindowInfo& def_value);
};
template<typename T> struct IniEntry : public Ini
{
T m_value;
std::string m_key;
std::string m_section;
IniEntry() : Ini()
{
}
void Init(const std::string& key, const std::string& section)
{
m_key = key;
m_section = section;
}
void SetValue(const T& value)
{
m_value = value;
}
T GetValue()
{
return m_value;
}
T LoadValue(const T& defvalue)
{
return Ini::Load(m_section, m_key, defvalue);
}
void SaveValue(const T& value)
{
Ini::Save(m_section, m_key, value);
}
void Save()
{
Ini::Save(m_section, m_key, m_value);
}
T Load(const T& defvalue)
{
return (m_value = Ini::Load(m_section, m_key, defvalue));
}
};
class Inis
{
private:
const std::string DefPath;
public:
// Core
IniEntry<u8> CPUDecoderMode;
IniEntry<u8> SPUDecoderMode;
IniEntry<bool> CPUIgnoreRWErrors;
// Graphics
IniEntry<u8> GSRenderMode;
IniEntry<u8> GSResolution;
IniEntry<u8> GSAspectRatio;
IniEntry<bool> GSVSyncEnable;
IniEntry<bool> GSLogPrograms;
IniEntry<bool> GSDumpColorBuffers;
IniEntry<bool> GSDumpDepthBuffer;
IniEntry<bool> SkipPamf;
// Audio
IniEntry<u8> AudioOutMode;
IniEntry<bool> AudioDumpToFile;
IniEntry<bool> AudioConvertToU16;
// Input/Output
IniEntry<u8> PadHandlerMode;
IniEntry<u8> KeyboardHandlerMode;
IniEntry<u8> MouseHandlerMode;
IniEntry<int> PadHandlerLStickLeft;
IniEntry<int> PadHandlerLStickDown;
IniEntry<int> PadHandlerLStickRight;
IniEntry<int> PadHandlerLStickUp;
IniEntry<int> PadHandlerLeft;
IniEntry<int> PadHandlerDown;
IniEntry<int> PadHandlerRight;
IniEntry<int> PadHandlerUp;
IniEntry<int> PadHandlerStart;
IniEntry<int> PadHandlerR3;
IniEntry<int> PadHandlerL3;
IniEntry<int> PadHandlerSelect;
IniEntry<int> PadHandlerSquare;
IniEntry<int> PadHandlerCross;
IniEntry<int> PadHandlerCircle;
IniEntry<int> PadHandlerTriangle;
IniEntry<int> PadHandlerR1;
IniEntry<int> PadHandlerL1;
IniEntry<int> PadHandlerR2;
IniEntry<int> PadHandlerL2;
IniEntry<int> PadHandlerRStickLeft;
IniEntry<int> PadHandlerRStickDown;
IniEntry<int> PadHandlerRStickRight;
IniEntry<int> PadHandlerRStickUp;
// HLE/Miscs
IniEntry<bool> HLELogging;
IniEntry<bool> HLEHookStFunc;
IniEntry<bool> HLESaveTTY;
IniEntry<bool> HLEExitOnStop;
IniEntry<u8> HLELogLvl;
IniEntry<bool> HLEHideDebugConsole;
IniEntry<bool> HLEAlwaysStart;
// Language
IniEntry<u8> SysLanguage;
public:
Inis() : DefPath("EmuSettings")
{
std::string path;
path = DefPath;
// Core
CPUDecoderMode.Init("CPU_DecoderMode", path);
CPUIgnoreRWErrors.Init("CPU_IgnoreRWErrors", path);
SPUDecoderMode.Init("CPU_SPUDecoderMode", path);
// Graphics
GSRenderMode.Init("GS_RenderMode", path);
GSResolution.Init("GS_Resolution", path);
GSAspectRatio.Init("GS_AspectRatio", path);
GSVSyncEnable.Init("GS_VSyncEnable", path);
GSLogPrograms.Init("GS_LogPrograms", path);
GSDumpColorBuffers.Init("GS_DumpColorBuffers", path);
GSDumpDepthBuffer.Init("GS_DumpDepthBuffer", path);
SkipPamf.Init("GS_SkipPamf", path);
// Audio
AudioOutMode.Init("Audio_AudioOutMode", path);
AudioDumpToFile.Init("Audio_AudioDumpToFile", path);
AudioConvertToU16.Init("Audio_AudioConvertToU16", path);
// Input/Output
PadHandlerMode.Init("IO_PadHandlerMode", path);
KeyboardHandlerMode.Init("IO_KeyboardHandlerMode", path);
MouseHandlerMode.Init("IO_MouseHandlerMode", path);
PadHandlerLStickLeft.Init("ControlSetings_PadHandlerLStickLeft", path);
PadHandlerLStickDown.Init("ControlSetings_PadHandlerLStickDown", path);
PadHandlerLStickRight.Init("ControlSetings_PadHandlerLStickRight", path);
PadHandlerLStickUp.Init("ControlSetings_PadHandlerLStickUp", path);
PadHandlerLeft.Init("ControlSetings_PadHandlerLeft", path);
PadHandlerDown.Init("ControlSetings_PadHandlerDown", path);
PadHandlerRight.Init("ControlSetings_PadHandlerRight", path);
PadHandlerUp.Init("ControlSetings_PadHandlerUp", path);
PadHandlerStart.Init("ControlSetings_PadHandlerStart", path);
PadHandlerR3.Init("ControlSetings_PadHandlerR3", path);
PadHandlerL3.Init("ControlSetings_PadHandlerL3", path);
PadHandlerSelect.Init("ControlSetings_PadHandlerSelect", path);
PadHandlerSquare.Init("ControlSetings_PadHandlerSquare", path);
PadHandlerCross.Init("ControlSetings_PadHandlerCross", path);
PadHandlerCircle.Init("ControlSetings_PadHandlerCircle", path);
PadHandlerTriangle.Init("ControlSetings_PadHandlerTriangle", path);
PadHandlerR1.Init("ControlSetings_PadHandlerR1", path);
PadHandlerL1.Init("ControlSetings_PadHandlerL1", path);
PadHandlerR2.Init("ControlSetings_PadHandlerR2", path);
PadHandlerL2.Init("ControlSetings_PadHandlerL2", path);
PadHandlerRStickLeft.Init("ControlSetings_PadHandlerRStickLeft", path);
PadHandlerRStickDown.Init("ControlSetings_PadHandlerRStickDown", path);
PadHandlerRStickRight.Init("ControlSetings_PadHandlerRStickRight", path);
PadHandlerRStickUp.Init("ControlSetings_PadHandlerRStickUp", path);
// HLE/Misc
HLELogging.Init("HLE_HLELogging", path);
HLEHookStFunc.Init("HLE_HLEHookStFunc", path);
HLESaveTTY.Init("HLE_HLESaveTTY", path);
HLEExitOnStop.Init("HLE_HLEExitOnStop", path);
HLELogLvl.Init("HLE_HLELogLvl", path);
HLEHideDebugConsole.Init("HLE_HLEHideDebugConsole", path);
HLEAlwaysStart.Init("HLE_HLEAlwaysStart", path);
// Language
SysLanguage.Init("Sytem_SysLanguage", path);
}
void Load()
{
// Core
CPUDecoderMode.Load(2);
CPUIgnoreRWErrors.Load(true);
SPUDecoderMode.Load(1);
// Graphics
GSRenderMode.Load(1);
GSResolution.Load(4);
GSAspectRatio.Load(2);
GSVSyncEnable.Load(false);
GSLogPrograms.Load(false);
GSDumpColorBuffers.Load(false);
GSDumpDepthBuffer.Load(false);
SkipPamf.Load(false);
// Audio
AudioOutMode.Load(1);
AudioDumpToFile.Load(false);
AudioConvertToU16.Load(false);
// Input/Ouput
PadHandlerMode.Load(1);
KeyboardHandlerMode.Load(0);
MouseHandlerMode.Load(0);
PadHandlerLStickLeft.Load(314); //WXK_LEFT
PadHandlerLStickDown.Load(317); //WXK_DOWN
PadHandlerLStickRight.Load(316); //WXK_RIGHT
PadHandlerLStickUp.Load(315); //WXK_UP
PadHandlerLeft.Load(static_cast<int>('A'));
PadHandlerDown.Load(static_cast<int>('S'));
PadHandlerRight.Load(static_cast<int>('D'));
PadHandlerUp.Load(static_cast<int>('W'));
PadHandlerStart.Load(13); //WXK_RETURN
PadHandlerR3.Load(static_cast<int>('C'));
PadHandlerL3.Load(static_cast<int>('Z'));
PadHandlerSelect.Load(32); //WXK_SPACE
PadHandlerSquare.Load(static_cast<int>('J'));
PadHandlerCross.Load(static_cast<int>('K'));
PadHandlerCircle.Load(static_cast<int>('L'));
PadHandlerTriangle.Load(static_cast<int>('I'));
PadHandlerR1.Load(static_cast<int>('3'));
PadHandlerL1.Load(static_cast<int>('1'));
PadHandlerR2.Load(static_cast<int>('E'));
PadHandlerL2.Load(static_cast<int>('Q'));
PadHandlerRStickLeft.Load(313); //WXK_HOME
PadHandlerRStickDown.Load(367); //WXK_PAGEDOWN
PadHandlerRStickRight.Load(312); //WXK_END
PadHandlerRStickUp.Load(366); //WXK_PAGEUP
// HLE/Miscs
HLELogging.Load(false);
HLEHookStFunc.Load(false);
HLESaveTTY.Load(false);
HLEExitOnStop.Load(false);
HLELogLvl.Load(3);
HLEHideDebugConsole.Load(false);
HLEAlwaysStart.Load(false);
// Language
SysLanguage.Load(1);
}
void Save()
{
// CPU/SPU
CPUDecoderMode.Save();
CPUIgnoreRWErrors.Save();
SPUDecoderMode.Save();
// Graphics
GSRenderMode.Save();
GSResolution.Save();
GSAspectRatio.Save();
GSVSyncEnable.Save();
GSLogPrograms.Save();
GSDumpColorBuffers.Save();
GSDumpDepthBuffer.Save();
SkipPamf.Save();
// Audio
AudioOutMode.Save();
AudioDumpToFile.Save();
AudioConvertToU16.Save();
// Input/Output
PadHandlerMode.Save();
KeyboardHandlerMode.Save();
MouseHandlerMode.Save();
PadHandlerLStickLeft.Save();
PadHandlerLStickDown.Save();
PadHandlerLStickRight.Save();
PadHandlerLStickUp.Save();
PadHandlerLeft.Save();
PadHandlerDown.Save();
PadHandlerRight.Save();
PadHandlerUp.Save();
PadHandlerStart.Save();
PadHandlerR3.Save();
PadHandlerL3.Save();
PadHandlerSelect.Save();
PadHandlerSquare.Save();
PadHandlerCross.Save();
PadHandlerCircle.Save();
PadHandlerTriangle.Save();
PadHandlerR1.Save();
PadHandlerL1.Save();
PadHandlerR2.Save();
PadHandlerL2.Save();
PadHandlerRStickLeft.Save();
PadHandlerRStickDown.Save();
PadHandlerRStickRight.Save();
PadHandlerRStickUp.Save();
// HLE/Miscs
HLELogging.Save();
HLEHookStFunc.Save();
HLESaveTTY.Save();
HLEExitOnStop.Save();
HLELogLvl.Save();
HLEHideDebugConsole.Save();
HLEAlwaysStart.Save();
// Language
SysLanguage.Save();
}
};
extern Inis Ini;