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https://github.com/RPCSX/rpcsx.git
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131 lines
3.4 KiB
C++
131 lines
3.4 KiB
C++
#pragma once
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#include "Emu/RSX/GSRender.h"
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#include "GLHelpers.h"
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#include "GLTexture.h"
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#include "GLTextureCache.h"
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#include "GLRenderTargets.h"
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#include "restore_new.h"
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#include "Utilities/optional.hpp"
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#include "define_new_memleakdetect.h"
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#include "GLProgramBuffer.h"
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#include "GLTextOut.h"
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#include "../rsx_utils.h"
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#include "../rsx_cache.h"
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#pragma comment(lib, "opengl32.lib")
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struct work_item
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{
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std::condition_variable cv;
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std::mutex guard_mutex;
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u32 address_to_flush = 0;
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gl::texture_cache::cached_texture_section *section_to_flush = nullptr;
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volatile bool processed = false;
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volatile bool result = false;
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volatile bool received = false;
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};
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class GLGSRender : public GSRender
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{
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private:
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GLFragmentProgram m_fragment_prog;
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GLVertexProgram m_vertex_prog;
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rsx::gl::texture m_gl_textures[rsx::limits::fragment_textures_count];
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rsx::gl::texture m_gl_vertex_textures[rsx::limits::vertex_textures_count];
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gl::sampler_state m_gl_sampler_states[rsx::limits::fragment_textures_count];
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gl::glsl::program *m_program;
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gl_render_targets m_rtts;
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gl::texture_cache m_gl_texture_cache;
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gl::texture m_gl_attrib_buffers[rsx::limits::vertex_count];
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std::unique_ptr<gl::ring_buffer> m_attrib_ring_buffer;
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std::unique_ptr<gl::ring_buffer> m_fragment_constants_buffer;
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std::unique_ptr<gl::ring_buffer> m_transform_constants_buffer;
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std::unique_ptr<gl::ring_buffer> m_scale_offset_buffer;
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std::unique_ptr<gl::ring_buffer> m_index_ring_buffer;
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u32 m_draw_calls = 0;
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u32 m_begin_time = 0;
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u32 m_draw_time = 0;
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u32 m_vertex_upload_time = 0;
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u32 m_textures_upload_time = 0;
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//Compare to see if transform matrix have changed
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size_t m_transform_buffer_hash = 0;
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GLint m_min_texbuffer_alignment = 256;
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GLint m_uniform_buffer_offset_align = 256;
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bool manually_flush_ring_buffers = false;
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gl::text_writer m_text_printer;
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std::mutex queue_guard;
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std::list<work_item> work_queue;
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rsx::gcm_framebuffer_info surface_info[rsx::limits::color_buffers_count];
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rsx::gcm_framebuffer_info depth_surface_info;
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bool flush_draw_buffers = false;
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public:
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gl::fbo draw_fbo;
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private:
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GLProgramBuffer m_prog_buffer;
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//buffer
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gl::fbo m_flip_fbo;
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gl::texture m_flip_tex_color;
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//vaos are mandatory for core profile
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gl::vao m_vao;
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public:
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GLGSRender();
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private:
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static u32 enable(u32 enable, u32 cap);
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static u32 enable(u32 enable, u32 cap, u32 index);
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// Return element to draw and in case of indexed draw index type and offset in index buffer
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std::tuple<u32, std::optional<std::tuple<GLenum, u32> > > set_vertex_buffer();
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void clear_surface(u32 arg);
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public:
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bool load_program();
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void init_buffers(bool skip_reading = false);
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void read_buffers();
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void write_buffers();
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void set_viewport();
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void synchronize_buffers();
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work_item& post_flush_request(u32 address, gl::texture_cache::cached_texture_section *section);
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bool scaled_image_from_memory(rsx::blit_src_info& src_info, rsx::blit_dst_info& dst_info, bool interpolate) override;
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protected:
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void begin() override;
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void end() override;
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void on_init_thread() override;
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void on_exit() override;
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bool do_method(u32 id, u32 arg) override;
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void flip(int buffer) override;
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u64 timestamp() const override;
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void do_local_task() override;
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bool on_access_violation(u32 address, bool is_writing) override;
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virtual std::array<std::vector<gsl::byte>, 4> copy_render_targets_to_memory() override;
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virtual std::array<std::vector<gsl::byte>, 2> copy_depth_stencil_buffer_to_memory() override;
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};
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