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D3D12Buffer.cpp
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rsx: Vertex program output fixes
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2017-05-12 20:10:03 +03:00 |
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D3D12CommonDecompiler.cpp
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rsx/fp: Fix some decompiler bugs
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2017-03-13 23:40:34 +03:00 |
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D3D12CommonDecompiler.h
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rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
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2016-02-08 17:35:49 +01:00 |
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D3D12Formats.cpp
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DX12: fix DRGB8 texture format (#2480)
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2017-03-07 19:34:09 +08:00 |
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D3D12Formats.h
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gl/vk/dx12: Fix texture scaling on unnormalized rtt access
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2017-02-11 15:45:59 +03:00 |
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D3D12FragmentProgramDecompiler.cpp
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fix for shader fog mode exponential2_abs (#2781)
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2017-05-14 12:56:24 +08:00 |
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D3D12FragmentProgramDecompiler.h
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rsx/common/d3d12/gl: Clean ProgramStateCache
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2016-01-11 19:21:57 +01:00 |
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D3D12GSRender.cpp
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Configuration simplified
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2017-05-20 16:01:48 +03:00 |
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D3D12GSRender.h
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rsx: Throw if user attempts to use Vulkan/DX12 without driver support
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2017-04-11 13:19:31 +03:00 |
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D3D12MemoryHelpers.cpp
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Use utils::memory_protect
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2017-03-13 13:16:22 +03:00 |
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D3D12MemoryHelpers.h
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Overlay.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12PipelineState.cpp
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Configuration simplified
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2017-05-20 16:01:48 +03:00 |
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D3D12PipelineState.h
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EXCEPTION macro removed
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2016-08-08 19:19:32 +03:00 |
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D3D12RenderTargetSets.cpp
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Configuration simplified
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2017-05-20 16:01:48 +03:00 |
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D3D12RenderTargetSets.h
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EXCEPTION macro removed
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2016-08-08 19:19:32 +03:00 |
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D3D12Texture.cpp
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DX12: fix DRGB8 texture format (#2480)
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2017-03-07 19:34:09 +08:00 |
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D3D12Utils.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Utils.h
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EXCEPTION macro removed
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2016-08-08 19:19:32 +03:00 |
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D3D12VertexProgramDecompiler.cpp
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rsx: Vertex program output fixes
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2017-05-12 20:10:03 +03:00 |
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D3D12VertexProgramDecompiler.h
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d3d12: Store vertex attributes as SRV and disable Input_layout.
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2016-01-26 23:13:29 +01:00 |
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d3dx12.h
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Moves GL, minidx12, OpenAL, stblib to 3rdparty
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2016-03-20 22:20:23 +00:00 |