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BufferUtils.cpp
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rsx: bugfix - avoid a divide by zero
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2017-05-22 14:28:33 +03:00 |
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BufferUtils.h
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rsx: use range for vertex buffer attribute.
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2016-08-24 21:58:59 +02:00 |
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FragmentProgramDecompiler.cpp
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rsx/fp/gl: Minor fixes (#2823)
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2017-06-01 15:53:25 +03:00 |
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FragmentProgramDecompiler.h
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rsx/fp: Better handling of flow control ops
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2017-05-22 14:28:33 +03:00 |
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ProgramStateCache.cpp
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rsx/gl/vk/dx12: Add emulated texture fetch for depth read (#2173)
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2016-09-29 14:54:32 +08:00 |
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ProgramStateCache.h
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GL: re-use common fp/vp decompiler (#2100)
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2016-08-26 22:23:23 +08:00 |
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ring_buffer_helper.h
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rsx/vk: Fixes for ring buffer allocation and image clipping (#2850)
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2017-06-10 23:32:17 +03:00 |
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ShaderParam.cpp
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RSX: Add a class factorizing decompiler code
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2015-05-23 20:45:07 +02:00 |
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ShaderParam.h
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rsx: Vertex program output fixes
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2017-05-12 20:10:03 +03:00 |
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surface_store.cpp
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EXCEPTION macro removed
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2016-08-08 19:19:32 +03:00 |
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surface_store.h
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EXCEPTION macro removed
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2016-08-08 19:19:32 +03:00 |
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TextGlyphs.h
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gl/vk/rsx: Add a cross-platform overlay text; Minor perf improvements and rsx bugfixes (#2196)
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2016-10-11 08:55:42 +08:00 |
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TextureUtils.cpp
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rsx/gl: Minor refactoring; prepare vulkan backend
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2017-03-01 00:16:55 +03:00 |
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TextureUtils.h
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gl/vk/dx12: Fix texture scaling on unnormalized rtt access
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2017-02-11 15:45:59 +03:00 |
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VertexProgramDecompiler.cpp
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rsx/vp: Fixes (#2533)
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2017-03-14 16:05:59 +03:00 |
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VertexProgramDecompiler.h
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rsx/fp: Fix some decompiler bugs
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2017-03-13 23:40:34 +03:00 |