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https://github.com/RPCSX/rpcsx.git
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144 lines
2.8 KiB
C++
144 lines
2.8 KiB
C++
#pragma once
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#include "Utilities/mutex.h"
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#include "Utilities/sema.h"
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#include "Utilities/cond.h"
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#include "Emu/Memory/vm.h"
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#include "Emu/CPU/CPUThread.h"
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#include "Emu/Cell/ErrorCodes.h"
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#include <deque>
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// attr_protocol (waiting scheduling policy)
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enum
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{
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// First In, First Out
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SYS_SYNC_FIFO = 1,
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// Priority Order
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SYS_SYNC_PRIORITY = 2,
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// Basic Priority Inheritance Protocol (probably not implemented)
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SYS_SYNC_PRIORITY_INHERIT = 3,
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// Not selected while unlocking
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SYS_SYNC_RETRY = 4,
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//
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SYS_SYNC_ATTR_PROTOCOL_MASK = 0xF,
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};
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// attr_recursive (recursive locks policy)
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enum
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{
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// Recursive locks are allowed
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SYS_SYNC_RECURSIVE = 0x10,
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// Recursive locks are NOT allowed
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SYS_SYNC_NOT_RECURSIVE = 0x20,
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//
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SYS_SYNC_ATTR_RECURSIVE_MASK = 0xF0, //???
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};
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// attr_pshared
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enum
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{
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SYS_SYNC_NOT_PROCESS_SHARED = 0x200,
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};
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// attr_adaptive
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enum
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{
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SYS_SYNC_ADAPTIVE = 0x1000,
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SYS_SYNC_NOT_ADAPTIVE = 0x2000,
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};
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// Base class for some kernel objects (shared set of 8192 objects).
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struct lv2_obj
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{
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using id_type = lv2_obj;
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static const u32 id_step = 0x100;
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static const u32 id_count = 8192;
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// Find and remove the object from the container (deque or vector)
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template <typename T, typename E>
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static bool unqueue(std::deque<T*>& queue, const E& object)
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{
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for (auto found = queue.cbegin(), end = queue.cend(); found != end; found++)
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{
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if (*found == object)
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{
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queue.erase(found);
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return true;
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}
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}
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return false;
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}
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template <typename E, typename T>
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static T* schedule(std::deque<T*>& queue, u32 protocol)
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{
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if (queue.empty())
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{
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return nullptr;
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}
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if (protocol == SYS_SYNC_FIFO)
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{
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const auto res = queue.front();
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queue.pop_front();
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return res;
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}
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u32 prio = -1;
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auto it = queue.cbegin();
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for (auto found = it, end = queue.cend(); found != end; found++)
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{
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const u32 _prio = static_cast<E*>(*found)->prio;
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if (_prio < prio)
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{
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it = found;
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prio = _prio;
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}
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}
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const auto res = *it;
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queue.erase(it);
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return res;
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}
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// Remove the current thread from the scheduling queue, register timeout
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static void sleep_timeout(named_thread&, u64 timeout);
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static void sleep(cpu_thread& thread, u64 timeout = 0)
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{
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vm::temporary_unlock(thread);
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sleep_timeout(thread, timeout);
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}
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// Schedule the thread
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static void awake(cpu_thread&, u32 prio);
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static void awake(cpu_thread& thread)
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{
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awake(thread, -1);
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}
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static void cleanup();
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private:
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// Scheduler mutex
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static semaphore<> g_mutex;
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// Scheduler queue for active PPU threads
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static std::deque<class ppu_thread*> g_ppu;
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// Waiting for the response from
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static std::deque<class cpu_thread*> g_pending;
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// Scheduler queue for timeouts (wait until -> thread)
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static std::deque<std::pair<u64, named_thread*>> g_waiting;
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static void schedule_all();
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};
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