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- Refactors backend draw call management to make it easier to extend functionality. - Stubs shader interpreter functionality.
16 lines
187 B
C++
16 lines
187 B
C++
#pragma once
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#include "GLGSRender.h"
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namespace gl
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{
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class shader_interpreter : glsl::program
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{
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glsl::shader vs;
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glsl::shader fs;
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public:
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void create();
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void destroy();
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};
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}
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