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92 lines
2.1 KiB
C++
92 lines
2.1 KiB
C++
#include "stdafx.h"
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#include "Emu/Cell/PPUModule.h"
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#include "cellGame.h"
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LOG_CHANNEL(cellGameExec);
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s32 cellGameSetExitParam(u32 execdata)
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{
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cellGameExec.todo("cellGameSetExitParam(execdata=0x%x)", execdata);
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return CELL_OK;
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}
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s32 cellGameGetHomeDataExportPath(vm::ptr<char> exportPath)
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{
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cellGameExec.warning("cellGameGetHomeDataExportPath(exportPath=*0x%x)", exportPath);
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if (!exportPath)
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{
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return CELL_GAME_ERROR_PARAM;
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}
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// TODO: PlayStation home is defunct.
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return CELL_GAME_ERROR_NOAPP;
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}
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s32 cellGameGetHomePath()
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{
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UNIMPLEMENTED_FUNC(cellGameExec);
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return CELL_OK;
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}
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s32 cellGameGetHomeDataImportPath(vm::ptr<char> importPath)
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{
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cellGameExec.warning("cellGameGetHomeDataImportPath(importPath=*0x%x)", importPath);
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if (!importPath)
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{
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return CELL_GAME_ERROR_PARAM;
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}
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// TODO: PlayStation home is defunct.
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return CELL_GAME_ERROR_NOAPP;
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}
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s32 cellGameGetHomeLaunchOptionPath(vm::ptr<char> commonPath, vm::ptr<char> personalPath)
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{
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cellGameExec.todo("cellGameGetHomeLaunchOptionPath(commonPath=%s, personalPath=%s)", commonPath, personalPath);
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if (!commonPath || !personalPath)
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{
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return CELL_GAME_ERROR_PARAM;
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}
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// TODO: PlayStation home is not supported atm.
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return CELL_GAME_ERROR_NOAPP;
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}
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s32 cellGameExecGame()
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{
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UNIMPLEMENTED_FUNC(cellGameExec);
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return CELL_OK;
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}
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s32 cellGameGetBootGameInfo(vm::ptr<u32> type, vm::ptr<char> dirName, vm::ptr<u32> execdata)
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{
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cellGameExec.todo("cellGameGetBootGameInfo(type=*0x%x, dirName=%s, execdata=*0x%x)", type, dirName, execdata);
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if (!type || !dirName) // execdata can be NULL
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{
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return CELL_GAME_ERROR_PARAM;
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}
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// TODO: Support more boot types
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*type = CELL_GAME_GAMETYPE_SYS;
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return CELL_OK;
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}
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DECLARE(ppu_module_manager::cellGameExec)("cellGameExec", []()
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{
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REG_FUNC(cellGameExec, cellGameSetExitParam);
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REG_FUNC(cellGameExec, cellGameGetHomeDataExportPath);
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REG_FUNC(cellGameExec, cellGameGetHomePath);
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REG_FUNC(cellGameExec, cellGameGetHomeDataImportPath);
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REG_FUNC(cellGameExec, cellGameGetHomeLaunchOptionPath);
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REG_FUNC(cellGameExec, cellGameExecGame);
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REG_FUNC(cellGameExec, cellGameGetBootGameInfo);
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});
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