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- Avoid re-locking memory if there is no reason to do so (no draws issued) - Actively bound regions should always get written to the backing cache - Forcefully read memory during download if writes to the target have occured since last sync event |
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| .. | ||
| D3D12Buffer.cpp | ||
| D3D12CommonDecompiler.cpp | ||
| D3D12CommonDecompiler.h | ||
| D3D12Formats.cpp | ||
| D3D12Formats.h | ||
| D3D12FragmentProgramDecompiler.cpp | ||
| D3D12FragmentProgramDecompiler.h | ||
| D3D12GSRender.cpp | ||
| D3D12GSRender.h | ||
| D3D12MemoryHelpers.cpp | ||
| D3D12MemoryHelpers.h | ||
| D3D12Overlay.cpp | ||
| D3D12PipelineState.cpp | ||
| D3D12PipelineState.h | ||
| D3D12RenderTargetSets.cpp | ||
| D3D12RenderTargetSets.h | ||
| D3D12Texture.cpp | ||
| D3D12Utils.cpp | ||
| D3D12Utils.h | ||
| D3D12VertexProgramDecompiler.cpp | ||
| D3D12VertexProgramDecompiler.h | ||
| d3dx12.h | ||