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gl_helpers.cpp
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Specify buffers to read when blitting output to backbuffer
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2016-04-06 11:16:49 +03:00 |
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gl_helpers.h
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Specify buffers to read when blitting output to backbuffer
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2016-04-06 11:16:49 +03:00 |
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gl_render_targets.cpp
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Specify buffers to read when blitting output to backbuffer
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2016-04-06 11:16:49 +03:00 |
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gl_render_targets.h
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Set render target textures to clamp to border by default
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2016-03-24 10:52:35 +03:00 |
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gl_texture_cache.h
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rsx/common/gl/d3d12/vulkan: Use exact mimap counts.
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2016-03-25 21:37:53 +01:00 |
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GLCommonDecompiler.cpp
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gl: Fix unnormalized coord sampling.
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2016-03-31 00:12:41 +02:00 |
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GLCommonDecompiler.h
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rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
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2016-02-08 17:35:49 +01:00 |
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GLFragmentProgram.cpp
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gl: Fix unnormalized coord sampling.
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2016-03-31 00:12:41 +02:00 |
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GLFragmentProgram.h
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rsx/common/d3d12/gl: Clean ProgramStateCache
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2016-01-11 19:21:57 +01:00 |
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GLGSRender.cpp
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Remove deprecated features from core profile
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2016-04-06 11:16:49 +03:00 |
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GLGSRender.h
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gl: Move vertex setting in a separate file.
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2016-04-02 18:27:49 +02:00 |
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GLProcTable.h
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gl: Supports 1D and 3D textures.
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2016-04-01 00:52:51 +02:00 |
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GLProgramBuffer.h
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File utility improved
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2016-01-13 14:12:04 +03:00 |
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GLVertexProgram.cpp
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Properly set up fog parameters for openGL
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2016-03-03 01:07:53 +03:00 |
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GLVertexProgram.h
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Add vertex texture buffers for VS input
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2016-02-03 13:38:23 +03:00 |
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OpenGL.cpp
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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OpenGL.h
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Moves GL, minidx12, OpenAL, stblib to 3rdparty
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2016-03-20 22:20:23 +00:00 |
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rsx_gl_texture.cpp
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DX12 texture format fixes and improvements
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2016-04-07 21:34:32 +03:00 |
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rsx_gl_texture.h
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rsx/common: Use typed enum for max anisotropy.
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2016-03-30 20:03:50 +02:00 |
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vertex_buffer.cpp
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rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer.
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2016-04-07 22:17:28 +02:00 |