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https://github.com/RPCSX/rpcsx.git
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* cellResc module improved * Many changes in this commit are from [DH]: The implementation of cellRescSetConvertAndFlip, cellRescSetWaitFlip and cellRescSetSrc as well as all the other changes that are not in cellResc module. * Fixed another conflict from O1L/rpcs3 (master): Deleted "cellPhotoUtility" (which already exists in cellPhotoExport) Now all the conflicts are solved. :-) NOTE: We should search for a better name for 's_rescInternalInstance'. This one is just too long and some lines don't even fit in my screen because of this.
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<ClInclude Include="Emu\Io\Null\NullPadHandler.h" />
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<ClInclude Include="Emu\Io\Pad.h" />
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<ClInclude Include="Emu\Io\PadHandler.h" />
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<ClInclude Include="Emu\Memory\Memory.h" />
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<ClInclude Include="Emu\Memory\MemoryBlock.h" />
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<ClInclude Include="Emu\SysCalls\ErrorCodes.h" />
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<ClInclude Include="Emu\SysCalls\SysCalls.h" />
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<ClInclude Include="Emu\System.h" />
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<ClInclude Include="Gui\CompilerELF.h" />
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<ClInclude Include="Gui\ConLog.h" />
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<ClInclude Include="Gui\DisAsmFrame.h" />
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<ClInclude Include="Gui\FrameBase.h" />
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<ClInclude Include="Gui\GameViewer.h" />
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<ClInclude Include="Gui\InterpreterDisAsm.h" />
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<ClInclude Include="Gui\MainFrame.h" />
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<ClInclude Include="Gui\MemoryViewer.h" />
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<ClInclude Include="Ini.h" />
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<ClInclude Include="Loader\ELF.h" />
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<ClInclude Include="Loader\ELF32.h" />
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<ClInclude Include="Loader\ELF64.h" />
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<ClInclude Include="Loader\Loader.h" />
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<ClInclude Include="Loader\PSF.h" />
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<ClInclude Include="Loader\SELF.h" />
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<ClInclude Include="rpcs3.h" />
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<ClInclude Include="stdafx.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |