rpcsx/rpcs3/Emu/Audio/FAudio/FAudioBackend.cpp
Vestrel 37a722cc1d
Audio backend improvements
Callback based audio update.
Upgraded common backend interface.
Added Cubeb backend.
Support multiple audio providers.
Dropped pulse, alsa, openal backends.
2021-11-24 19:41:05 +01:00

254 lines
6.5 KiB
C++

#ifndef HAVE_FAUDIO
#error "FAudio support disabled but still being built."
#endif
#include "stdafx.h"
#include "FAudioBackend.h"
#include "Emu/system_config.h"
#include "Emu/System.h"
LOG_CHANNEL(FAudio_, "FAudio");
FAudioBackend::FAudioBackend()
: AudioBackend()
{
FAudio *instance;
u32 res = FAudioCreate(&instance, 0, FAUDIO_DEFAULT_PROCESSOR);
if (res)
{
FAudio_.error("FAudioCreate() failed(0x%08x)", res);
return;
}
res = FAudio_CreateMasteringVoice(instance, &m_master_voice, FAUDIO_DEFAULT_CHANNELS, FAUDIO_DEFAULT_SAMPLERATE, 0, 0, nullptr);
if (res)
{
FAudio_.error("FAudio_CreateMasteringVoice() failed(0x%08x)", res);
FAudio_StopEngine(instance);
return;
}
OnProcessingPassStart = nullptr;
OnProcessingPassEnd = nullptr;
OnCriticalError = OnCriticalError_func;
res = FAudio_RegisterForCallbacks(instance, this);
if (res)
{
// Some error recovery functionality will be lost, but otherwise backend is operational
FAudio_.error("FAudio_RegisterForCallbacks() failed(0x%08x)", res);
}
// All succeeded, "commit"
m_instance = instance;
}
FAudioBackend::~FAudioBackend()
{
Close();
if (m_master_voice != nullptr)
{
FAudioVoice_DestroyVoice(m_master_voice);
}
if (m_instance != nullptr)
{
FAudio_StopEngine(m_instance);
FAudio_Release(m_instance);
}
}
void FAudioBackend::Play()
{
ensure(m_source_voice != nullptr);
if (m_playing) return;
const u32 res = FAudioSourceVoice_Start(m_source_voice, 0, FAUDIO_COMMIT_NOW);
if (res)
{
FAudio_.error("FAudioSourceVoice_Start() failed(0x%08x)", res);
}
std::lock_guard lock(m_cb_mutex);
m_playing = true;
}
void FAudioBackend::Pause()
{
ensure(m_source_voice != nullptr);
u32 res = FAudioSourceVoice_Stop(m_source_voice, 0, FAUDIO_COMMIT_NOW);
if (res)
{
FAudio_.error("FAudioSourceVoice_Stop() failed(0x%08x)", res);
}
res = FAudioSourceVoice_FlushSourceBuffers(m_source_voice);
if (res)
{
FAudio_.error("FAudioSourceVoice_FlushSourceBuffers() failed(0x%08x)", res);
}
std::lock_guard lock(m_cb_mutex);
m_playing = false;
}
void FAudioBackend::CloseUnlocked()
{
if (m_source_voice == nullptr) return;
const u32 res = FAudioSourceVoice_Stop(m_source_voice, 0, FAUDIO_COMMIT_NOW);
if (res)
{
FAudio_.error("FAudioSourceVoice_Stop() failed(0x%08x)", res);
}
FAudioVoice_DestroyVoice(m_source_voice);
m_playing = false;
m_source_voice = nullptr;
m_data_buf = nullptr;
m_data_buf_len = 0;
memset(m_last_sample, 0, sizeof(m_last_sample));
}
void FAudioBackend::Close()
{
std::lock_guard lock(m_cb_mutex);
CloseUnlocked();
}
void FAudioBackend::Open(AudioFreq freq, AudioSampleSize sample_size, AudioChannelCnt ch_cnt)
{
if (m_instance == nullptr) return;
std::lock_guard lock(m_cb_mutex);
CloseUnlocked();
m_sampling_rate = freq;
m_sample_size = sample_size;
m_channels = ch_cnt;
FAudioWaveFormatEx waveformatex;
waveformatex.wFormatTag = get_convert_to_s16() ? FAUDIO_FORMAT_PCM : FAUDIO_FORMAT_IEEE_FLOAT;
waveformatex.nChannels = get_channels();
waveformatex.nSamplesPerSec = get_sampling_rate();
waveformatex.nAvgBytesPerSec = static_cast<u32>(get_sampling_rate() * get_channels() * get_sample_size());
waveformatex.nBlockAlign = get_channels() * get_sample_size();
waveformatex.wBitsPerSample = get_sample_size() * 8;
waveformatex.cbSize = 0;
OnVoiceProcessingPassStart = OnVoiceProcessingPassStart_func;
OnVoiceProcessingPassEnd = nullptr;
OnStreamEnd = nullptr;
OnBufferStart = nullptr;
OnBufferEnd = nullptr;
OnLoopEnd = nullptr;
OnVoiceError = nullptr;
const u32 res = FAudio_CreateSourceVoice(m_instance, &m_source_voice, &waveformatex, 0, FAUDIO_DEFAULT_FREQ_RATIO, this, nullptr, nullptr);
if (res)
{
FAudio_.error("FAudio_CreateSourceVoice() failed(0x%08x)", res);
}
ensure(m_source_voice != nullptr);
FAudioVoice_SetVolume(m_source_voice, 1.0f, FAUDIO_COMMIT_NOW);
m_data_buf_len = get_sampling_rate() * get_sample_size() * get_channels() * INTERNAL_BUF_SIZE_MS * static_cast<u32>(FAUDIO_DEFAULT_FREQ_RATIO) / 1000;
m_data_buf = std::make_unique<u8[]>(m_data_buf_len);
}
bool FAudioBackend::IsPlaying()
{
ensure(m_source_voice != nullptr);
return m_playing;
}
f32 FAudioBackend::SetFrequencyRatio(f32 new_ratio)
{
ensure(m_source_voice != nullptr);
new_ratio = std::clamp(new_ratio, FAUDIO_MIN_FREQ_RATIO, FAUDIO_DEFAULT_FREQ_RATIO);
const u32 res = FAudioSourceVoice_SetFrequencyRatio(m_source_voice, new_ratio, FAUDIO_COMMIT_NOW);
if (res)
{
FAudio_.error("FAudioSourceVoice_SetFrequencyRatio() failed(0x%08x)", res);
return 1.0f;
}
return new_ratio;
}
void FAudioBackend::SetWriteCallback(std::function<u32(u32, void *)> cb)
{
std::lock_guard lock(m_cb_mutex);
m_write_callback = cb;
}
f64 FAudioBackend::GetCallbackFrameLen()
{
ensure(m_source_voice != nullptr);
f64 min_latency{};
const f64 _10ms = 0.01;
u32 samples_per_q = 0, freq = 0;
FAudio_GetProcessingQuantum(m_instance, &samples_per_q, &freq);
if (freq)
{
min_latency = static_cast<f64>(samples_per_q) / freq;
}
return std::max<f64>(min_latency, _10ms);
}
void FAudioBackend::OnVoiceProcessingPassStart_func(FAudioVoiceCallback *cb_obj, u32 BytesRequired)
{
FAudioBackend *faudio = static_cast<FAudioBackend *>(cb_obj);
std::unique_lock lock(faudio->m_cb_mutex, std::defer_lock);
if (BytesRequired && lock.try_lock() && faudio->m_write_callback && faudio->m_playing)
{
ensure(BytesRequired <= faudio->m_data_buf_len, "FAudio internal buffer is too small. Report to developers!");
const u32 sample_size = faudio->get_sample_size() * faudio->get_channels();
u32 written = std::min(faudio->m_write_callback(BytesRequired, faudio->m_data_buf.get()), BytesRequired);
written -= written % sample_size;
if (written >= sample_size)
{
memcpy(faudio->m_last_sample, faudio->m_data_buf.get() + written - sample_size, sample_size);
}
for (u32 i = written; i < BytesRequired; i += sample_size)
{
memcpy(faudio->m_data_buf.get() + i, faudio->m_last_sample, sample_size);
}
FAudioBuffer buffer{};
buffer.AudioBytes = BytesRequired;
buffer.LoopBegin = FAUDIO_NO_LOOP_REGION;
buffer.pAudioData = static_cast<const u8*>(faudio->m_data_buf.get());
const u32 res = FAudioSourceVoice_SubmitSourceBuffer(faudio->m_source_voice, &buffer, nullptr);
if (res)
{
FAudio_.error("FAudioSourceVoice_SubmitSourceBuffer() failed(0x%08x)", res);
}
}
}
void FAudioBackend::OnCriticalError_func(FAudioEngineCallback *cb_obj, u32 Error)
{
FAudio_.error("OnCriticalError() failed(0x%08x)", Error);
FAudioBackend *faudio = static_cast<FAudioBackend *>(cb_obj);
faudio->m_reset_req = true;
}