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Allow x30 times the speed of vblank rate + clocks scale of original PS3. In theory a 60 fps limit game which scales frame limit perfectly with vblank rate can be played at up to 1800 fps with this change. And: * Fixed lv2 sleep with Clocks Scaling * Make these settings dynamicaly adjustable. * Avoid code duplication |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| CMakeLists.txt | ||
| GameInfo.h | ||
| GDB.cpp | ||
| GDB.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||