rpcsx/rpcs3/Emu
Eladash 92466165f6
Increase Maximum Vblank Rate and Clocks Scale
Allow x30 times the speed of vblank rate + clocks scale of original PS3.
In theory a 60 fps limit game which scales frame limit perfectly with vblank rate can be played at up to 1800 fps with this change.

And:
* Fixed lv2 sleep with Clocks Scaling
* Make these settings dynamicaly adjustable.
* Avoid code duplication
2020-01-29 21:42:41 +01:00
..
Audio C-style cast cleanup II 2019-11-30 18:17:45 +03:00
Cell Increase Maximum Vblank Rate and Clocks Scale 2020-01-29 21:42:41 +01:00
CPU SPU: Fix FREST 2020-01-16 23:42:50 +03:00
Io Some cleanup 2019-12-31 22:27:27 +03:00
Memory silence some annoying warnings 2019-12-28 15:40:57 +01:00
RSX Increase Maximum Vblank Rate and Clocks Scale 2020-01-29 21:42:41 +01:00
CMakeLists.txt Implement shared_cptr and atomic_cptr 2020-01-20 16:53:42 +03:00
GameInfo.h Qt: Fall back to VERSION in game list 2019-08-21 07:57:44 +02:00
GDB.cpp small improvement (#7288) 2020-01-22 12:28:48 +00:00
GDB.h GDB: remove wrong_checksum_exception 2019-11-08 19:27:11 +03:00
IdManager.cpp Finally remove fxm from IdManager 2019-09-26 23:26:36 +03:00
IdManager.h Finally remove fxm from IdManager 2019-09-26 23:26:36 +03:00
IPC.h Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
System.cpp Make system config thread-safe (almost) 2020-01-20 21:51:28 +03:00
System.h Increase Maximum Vblank Rate and Clocks Scale 2020-01-29 21:42:41 +01:00
VFS.cpp VFS: minor change in handling /host_root path 2020-01-11 01:55:36 +03:00
VFS.h Fix lv2_fs_object::name 2020-01-04 21:44:03 +03:00