..
Capture
Fix RSX replay thread lifecycle
2020-11-29 22:39:52 +03:00
Common
rsx: Fix upscaled image reconstruction
2020-11-30 01:20:17 +03:00
GL
gl: Disable depth test before rendering text to the backbuffer which does have a Z buffer
2020-11-24 11:10:43 +03:00
Null
rsx: Fix NULL renderer
2020-02-23 19:57:55 +03:00
Overlays
More Header cleanup
2020-11-06 22:14:05 +01:00
VK
vk: Improve support for RDNA
2020-11-23 19:20:00 +03:00
CgBinaryFragmentProgram.cpp
Avoid string reallocation in swizzle CgBinaryProgram
2020-06-15 22:26:49 +03:00
CgBinaryProgram.h
rsx: Use multithreaded shader compiler backend
2020-11-21 20:43:15 +03:00
CgBinaryVertexProgram.cpp
Avoid string reallocation in swizzle CgBinaryProgram
2020-06-15 22:26:49 +03:00
display.h
Cleanup some includes
2020-10-31 11:53:46 +01:00
GCM.h
More Header cleanup
2020-11-06 22:14:05 +01:00
gcm_enums.cpp
rsx: Validate blend factors according to hardware testing
2020-06-23 12:15:02 +03:00
gcm_enums.h
rsx: Separate uint depth formats from float depth formats
2020-08-27 12:52:28 +03:00
gcm_printing.cpp
Fixed formatting
2020-09-23 20:27:30 +03:00
gcm_printing.h
rsx: Apply Clang-Tidy fix "readability-avoid-const-params-in-decls"
2019-06-12 15:11:52 +03:00
GSFrameBase.h
Cleanup some includes
2020-10-31 11:53:46 +01:00
GSRender.cpp
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
GSRender.h
Cleanup some includes
2020-10-31 11:53:46 +01:00
rsx_cache.h
rsx: Use multithreaded shader compiler backend
2020-11-21 20:43:15 +03:00
rsx_decode.h
rsx: Implement stippled rendering
2020-05-30 14:47:10 +03:00
rsx_methods.cpp
rsx: Fix uncaught depth-func changes
2020-11-30 00:46:36 +03:00
rsx_methods.h
rsx: Fix execution barrier insertion
2020-09-04 09:34:13 +03:00
rsx_utils.cpp
rsx/gl: Refactoring and cleanup
2020-09-08 13:53:06 +03:00
rsx_utils.h
rsx: Fix upscaled image reconstruction
2020-11-30 01:20:17 +03:00
rsx_vertex_data.h
More Header cleanup
2020-11-06 22:14:05 +01:00
RSXFIFO.cpp
More Header cleanup
2020-11-06 22:14:05 +01:00
RSXFIFO.h
More Header cleanup
2020-11-06 22:14:05 +01:00
RSXFragmentProgram.h
rsx: Use multithreaded shader compiler backend
2020-11-21 20:43:15 +03:00
RSXOffload.cpp
RSXOffload: fix dma_manager::sync() freeze on exit
2020-02-28 19:55:43 +03:00
RSXOffload.h
More Header cleanup
2020-11-06 22:14:05 +01:00
RSXTexture.cpp
rsx: Implement signed normalized texture formats
2020-06-12 20:19:20 +03:00
RSXTexture.h
rsx: Implement signed normalized texture formats
2020-06-12 20:19:20 +03:00
RSXThread.cpp
rsx: Fix upscaled image reconstruction
2020-11-30 01:20:17 +03:00
RSXThread.h
rsx: Use multithreaded shader compiler backend
2020-11-21 20:43:15 +03:00
RSXVertexProgram.h
C-style cast cleanup III
2019-12-01 00:32:44 +03:00